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Releases: petereichinger/Unity3D-Shader

Fix not being able to save

20 Aug 19:16
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0.3.3

Add message for new version

Highlight of Shader specific keywords

19 Feb 11:53
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0.3.2

Add message for next version

Sublime-Syntax and Compute Shader

16 Feb 14:56
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Unity Shader Highlighter Version 0.3.1

  • Replace tmLanguage with sublime-syntax
  • Add hightlighting for compute shaders
    • This simply uses C++ language hightlighting for now

0.3.0

26 Jul 14:24
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Minor improvements to highlighting:

  • Add cginc files to supported files
  • Functions are not highlighted anymore when part of another symbol (e.g. acrossa should not be highlighted anymore)
  • Add Range and Vector Property highlights.

Better highlighting

30 Apr 19:43
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Minor improvements to highlighting:

  • Add C++ highlighting between CGPROGRAM...ENDCG
  • Preprocessor statements (beginning with #) are highlighted better
  • More functions highlighted
  • Empty string highlighting

New highlighted keywords and string highlighting

28 Apr 09:41
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I added a few new keywords to the highlighting and highlighting strings works as well now

Release for tag system

28 Apr 08:43
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Nothing changed really.

I just moved the package settings to use tags instead of the master branch