Releases: petereichinger/Unity3D-Shader
Releases · petereichinger/Unity3D-Shader
Fix not being able to save
0.3.3 Add message for new version
Highlight of Shader specific keywords
0.3.2 Add message for next version
Sublime-Syntax and Compute Shader
Unity Shader Highlighter Version 0.3.1
- Replace tmLanguage with sublime-syntax
- Add hightlighting for compute shaders
- This simply uses C++ language hightlighting for now
0.3.0
Minor improvements to highlighting:
- Add cginc files to supported files
- Functions are not highlighted anymore when part of another symbol (e.g.
acrossa
should not be highlighted anymore) - Add Range and Vector Property highlights.
Better highlighting
Minor improvements to highlighting:
- Add C++ highlighting between CGPROGRAM...ENDCG
- Preprocessor statements (beginning with #) are highlighted better
- More functions highlighted
- Empty string highlighting
New highlighted keywords and string highlighting
I added a few new keywords to the highlighting and highlighting strings works as well now
Release for tag system
Nothing changed really.
I just moved the package settings to use tags instead of the master branch