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Fix vertex transformation in 2D renderer #308

Merged
merged 1 commit into from
Jun 1, 2021
Merged

Fix vertex transformation in 2D renderer #308

merged 1 commit into from
Jun 1, 2021

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janbehrens
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This is how I resolved #307. Let me know if it makes any sense.

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Thank you for contributing to p5py

@ziyaointl
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Yeah that makes total sense. Looks like I forgot to renormalize the coordinates to make the last component 1. Thank you!

@ziyaointl ziyaointl merged commit 1ccaab1 into p5py:master Jun 1, 2021
tushar5526 added a commit to tushar5526/p5 that referenced this pull request Aug 16, 2021
@tushar5526
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@janbehrens @ziyaointl I was setting up some 3D tests and changes in this PR is breaking the 3D rendering pipeline. You could refer to the 3D sketch test in #318 and check for errors.

ziyaointl pushed a commit that referenced this pull request Aug 18, 2021
Also disabled exception interception in vispy; reverted #308.
ziyaointl added a commit that referenced this pull request Aug 19, 2021
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Projective transformations do not work properly on shapes
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