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Modifies the dropweight test to test for breaching the surface. #162

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Mar 2, 2022
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3 changes: 2 additions & 1 deletion lrauv_ignition_plugins/test/helper/LrauvTestFixture.hh
Original file line number Diff line number Diff line change
Expand Up @@ -315,7 +315,8 @@ class LrauvTestFixture : public LrauvTestFixtureBase
}
};

/// \brief Loads the default "buoyant_tethys_at_depth.sdf" world.
/// \brief Loads the default "buyant_tethys_At_depth.sdf" world.
/// This world has the robot start at a certain depth.
class LrauvTestFixtureAtDepth : public LrauvTestFixtureBase
{
/// Documentation inherited
Expand Down
34 changes: 27 additions & 7 deletions lrauv_ignition_plugins/test/test_drop_weight.cc
Original file line number Diff line number Diff line change
Expand Up @@ -29,13 +29,23 @@
#include <fstream>

//////////////////////////////////////////////////
TEST_F(LrauvTestFixture, DropWeightRelease)
TEST_F(LrauvTestFixtureAtDepth, DropWeightRelease)
{
// Max iterations
const int maxIterations{3800};

// Surface is at 0m
const double targetZ{0};
// Tolerance, the vehicle will breach the surface
const double tol{0.5};
// Starting point of the vehicle
const double startZ{-10};

// Get initial Z
this->fixture->Server()->Run(true, 100, false);
EXPECT_EQ(100, this->iterations);
EXPECT_EQ(100, this->tethysPoses.size());
EXPECT_NEAR(0.0, this->tethysPoses.back().Pos().Z(), 0.05);
EXPECT_NEAR(startZ, this->tethysPoses.back().Pos().Z(), 0.05);

// Tell the vehicle to release the weight
lrauv_ignition_plugins::msgs::LRAUVCommand cmdMsg;
Expand All @@ -44,16 +54,26 @@ TEST_F(LrauvTestFixture, DropWeightRelease)
// Neutral buoyancy
cmdMsg.set_buoyancyaction_(0.0005);

// Run server until the command is processed and the model floats to a
// certain height
double targetZ{0.005};
// Run the server for fixed iterations
this->PublishCommandWhile(cmdMsg, [&]()
{
return this->tethysPoses.back().Pos().Z() < targetZ;
return this->iterations <= maxIterations;
});

for (auto pose : this->tethysPoses)
{
// Make sure that the vehicle just breaches the surface of the the water
EXPECT_GT(targetZ + tol, pose.Pos().Z());

// MAke sure vehicle goes up.
EXPECT_LT(startZ - tol, pose.Pos().Z());
}

// Actually ran the server.
EXPECT_LT(100, this->iterations);
EXPECT_LT(100, this->tethysPoses.size());
EXPECT_LT(targetZ, this->tethysPoses.back().Pos().Z());

// Make sure we do get near the surface
EXPECT_NEAR(targetZ, this->tethysPoses.back().Pos().Z(), tol);
}