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    • C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
      C++
      MIT License
      206723213Updated Sep 25, 2024Sep 25, 2024
    • CSS
      Other
      5600Updated Oct 18, 2023Oct 18, 2023
    • Original source code for the PowerVR Series 1 GPUs : Midas Arcade, PCX1 and PCX2
      C
      MIT License
      2228540Updated Mar 23, 2022Mar 23, 2022
    • A collection of layers needed to emulate ray tracing-capable hardware on PowerVR.
      C++
      Apache License 2.0
      2400Updated May 20, 2021May 20, 2021
    • perfdoc

      Public
      A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.
      C++
      Other
      231600Updated Nov 26, 2019Nov 26, 2019
    • Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time
      Java
      Other
      148100Updated May 10, 2019May 10, 2019
    • Comprehensive real-time CPU/GPU statistics for PowerVR devices
      C++
      MIT License
      1700Updated Apr 16, 2019Apr 16, 2019
    • WebGL_SDK

      Public
      WebGL 3D graphics demos and helper code written in Javascript. Optimized for PowerVR devices
      JavaScript
      Other
      218600Updated Dec 21, 2015Dec 21, 2015
    • A single function that takes a PowerVR GL_RENDERER string as input and outputs a struct of basic hardware capabilities
      C++
      MIT License
      51200Updated Apr 21, 2015Apr 21, 2015