fix: check null pointer from master on no-pvp combat #3357
+74
−139
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Now the code checks for a null target right away to prevent crashes.
The summon condition is moved up, eliminating redundant checks.
Unnecessary null verifications (like if (target && ...)) have been removed.
Validations for tile properties and PvP conditions are reorganized for clearer and more efficient logic.
Note:
Reopened because i accidentally deleted all branches haha.