TemporalBlur: allow 0 jitter and fix small bug #164
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Setting
jitter
to 0 didn't work before becauseVector2.uniformRing
then tries to generate a number with squared norm strictly less than 0, and gets struck in an infinite loop.Another small issue I found was that
samples - 1
different timestamps were used and one was rendered twice. For illustration:Before:
After: