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TemporalBlur: allow 0 jitter and fix small bug #164

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merged 1 commit into from
Jan 30, 2021

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Yvee1
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@Yvee1 Yvee1 commented Jan 30, 2021

Setting jitter to 0 didn't work before because Vector2.uniformRing then tries to generate a number with squared norm strictly less than 0, and gets struck in an infinite loop.

Another small issue I found was that samples - 1 different timestamps were used and one was rendered twice. For illustration:

Before:
frame-04
After:
frame-04

@edwinRNDR
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Much appreciated!

@edwinRNDR edwinRNDR merged commit 10099c7 into openrndr:master Jan 30, 2021
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2 participants