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This PR fixes the following bugs affecting user interaction with DnDv2:
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) brings up multiple dialogs.?
into any of the text boxes in the block settings in Studio, since it brings up the keyboard help dialog instead.It also extends existing tests for interacting with the "Keyboard Help" dialog:
interact_with_keyboard_help
now checks if dialog can be dismissed by pressing ESC.MultipleBlocksDataInteraction
test now includes atest_keyboard_help
method which verifies that keyboard help works correctly when multiple DnDv2 blocks are present.Test instructions
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into a few different input fields. You should be able to do that without the "Keyboard Help" dialog popping up.