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I'm not sure if this is correct, but it seems to work. I'm very new to C/C++ stuff.
On a 300ms interval at 2560x1440 the memory usage goes from 20mb to 250mb and back down again.
It might be significantly faster if I can reuse buffers. Also, it's returning a SlowBuffer in 0.10, and the docs advise against using SlowBuffer for large data.