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Automatic changelog update
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RounyBot committed Jan 26, 2025
1 parent 4be5d32 commit b96c6ad
Showing 1 changed file with 8 additions and 58 deletions.
66 changes: 8 additions & 58 deletions Resources/Changelog/RMC14.yml
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Entries:
- author: Vermidia
changes:
- message: AI Parasites now have periods of Idleness (indicated by resting) and
Activeness (indicated by not resting). Parasites will only leap/infect while
active.
type: Fix
- message: AI Parasites die after 30 seconds if not picked up by a carrier. Doing
this also resets the timer, and it doesn't progress while carried by them.
type: Fix
- message: Egg placing now has sounds, and speed is 3.5 seconds, with normal drones
doing it in 2.5 and carriers in 1. It costs 30 plasma to place an egg.
type: Tweak
- message: Parasites can go into resin traps to fill them manually. AI paras will
do this if they can't get into an egg.
type: Add
- message: Resin traps can be filled with corrosive acid
type: Add
- message: Almost all xeno announcements for deaths/trap triggers give location.
type: Add
- message: Fixed prae's acid having the boiler spray sprite
type: Fix
- message: AI parasites will eat eachother if too many are close by
type: Fix
- message: AI parasite's leaps will infect from farther away
type: Fix
- message: Moved carrier's egg and parasite count to examine
type: Tweak
- message: Made some carrier ability descriptions more informative
type: Tweak
- message: Different acid sprays now dissapate at different rates, with strong acid
taking 2 seconds and weak taking the original 0.6
type: Fix
- message: Praetorian's plasma cost for spray acid is higher. Warden strain's cost
even more, and has a slightly longer cooldown
type: Fix
- message: Hives get 1 free carrier slot
type: Add
- message: Ghosts can join as parasites from carriers
type: Add
- message: Parasites won't become AI controlled until 7 minutes have past since
the player disconnected
type: Fix
- message: Throwing a parasite always makes them able to attempt leaps after the
5 second stun
type: Tweak
- message: Player parasites can't be picked up, and can escape if they are. AI parasites
can't be pulled
type: Fix
- message: AI Parasites now prioritize downed targets, and don't need line of sight
for leaps/infects
type: Tweak
- message: Carriers dropping eggs/parasites on death is more satisfying
type: Tweak
- message: Item eggs won't show the become parasite verb
type: Fix
id: 763
time: '2024-09-30T23:06:46.0000000+00:00'
url: https://github.com/RMC-14/RMC-14/pull/4067
- author: Dutch-VanDerLinde
changes:
- message: Fixed xeno hud icons being visible while a scout is invisible.
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id: 1262
time: '2025-01-26T12:13:54.0000000+00:00'
url: https://github.com/RMC-14/RMC-14/pull/5466
- author: Whisper
changes:
- message: Command, MP and some squad roles roles now require more experience to
play.
type: Tweak
id: 1263
time: '2025-01-26T12:30:46.0000000+00:00'
url: https://github.com/RMC-14/RMC-14/pull/3751
Name: RMC14
Order: -1

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