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Merge branch 'master' of https://github.com/nkokic/Sector-Umbra into …
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nkokic committed Dec 12, 2024
2 parents fe5319b + d3b60d3 commit 3cb8948
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -6,7 +6,7 @@ This is the primary repository for Sector Umbra, other related repositories are

## Links

[Website](https://sector-umbra.net/) | [Wiki](https://wiki.sector-umbra.net/)
[Website](https://sector-umbra.net/) | [Wiki](https://wiki.sector-umbra.net/) | [Latest Builds](https://sector-umbra.net/cdn/fork/sectorumbra/)

## Contributing

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# Foldable

fold-verb-clothing-layer = Take off layer
unfold-verb-clothing-layer = Put on layer
3 changes: 3 additions & 0 deletions Resources/Locale/en-US/_CD/preferences/loadout-groups.ftl
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Expand Up @@ -9,6 +9,9 @@ loadout-group-private-investigator-glasses = Private Investigator glasses
loadout-group-passenger-id = Passenger ID
# Cargo
loadout-group-salvage-specialist-jumpsuit = Salvage Specialist jumpsuit
# Engineering
loadout-group-senior-engineer-jumpsuit = Senior Engineer jumpsuit
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3 changes: 2 additions & 1 deletion Resources/Locale/en-US/advertisements/vending/bruiseomat.ftl
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Expand Up @@ -3,7 +3,8 @@ advertisement-bruiseomat-2 = Who has TC?
advertisement-bruiseomat-3 = Did anyone buy an EMAG?
advertisement-bruiseomat-4 = I wanna go back to my home station...
advertisement-bruiseomat-5 = Beware of the Mime and Clown. BEWARE!
advertisement-bruiseomat-6 = A nuke a day keeps the deathsquad at bay!
advertisement-bruiseomat-6 = A nuke a day keeps the NTIA at bay!
# Umbra change ^^^
advertisement-bruiseomat-7 = You'll never be able to match MY mixing, Agent!
advertisement-bruiseomat-8 = Thirsting for blood? I got you covered!
advertisement-bruiseomat-9 = If they didn't want us to blow up the station, then why would they leave the disk so unsecured?
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Expand Up @@ -7,4 +7,4 @@ unfold-verb = Unfold
fold-flip-verb = Flip
fold-zip-verb = Zip up
fold-unzip-verb = Unzip
fold-unzip-verb = Unzip
8 changes: 5 additions & 3 deletions Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl
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Expand Up @@ -194,8 +194,10 @@ ghost-role-information-behonker-description = You are an antagonist, bring death
ghost-role-information-hellspawn-name = Hellspawn
ghost-role-information-hellspawn-description = Bring death to those who do not follow the great god Nar'Sie.
ghost-role-information-Death-Squad-name = Death Squad Operative
ghost-role-information-Death-Squad-description = One of Nanotrasen's top internal affairs agents. Await orders from CentComm or an official.
ghost-role-information-Death-Squad-name = Internal Affairs Agent
# Umbra change ^^^
ghost-role-information-Death-Squad-description = One of Nanotrasen's top operatives for internal matters. Await orders from CentComm or an official.
# Umbra change ^^^
ghost-role-information-Death-Squad-rules = You are required to obey orders given by your superior, you are effectively their [color=#6495ed][bold]Familiar[/bold][/color].
ghost-role-information-SyndiCat-name = SyndiCat
Expand Down Expand Up @@ -252,7 +254,7 @@ ghost-role-information-medical-description = You are a medical professional, but
ghost-role-information-cargo-name = Cargo
ghost-role-information-cargo-description = You are part of a logistics mission, but seem to have found yourself in a strange situation...
ghost-role-information-engineering-name = Engineering
ghost-role-information-engineering-name = Engineering
ghost-role-information-engineering-description = You are on an engineering job, but seem to have found yourself in a strange situation...
ghost-role-information-science-name = Science
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3 changes: 2 additions & 1 deletion Resources/Locale/en-US/job/job-names.ftl
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Expand Up @@ -22,7 +22,8 @@ job-name-captain = Captain
job-name-serviceworker = Service Worker
job-name-centcomoff = CentComm Official
job-name-cburn = Centcomm Quarantine Officer
job-name-deathsquad = Centcomm Agent
job-name-deathsquad = Centcomm NTIA Agent
# Umbra change ^^^
job-name-reporter = Reporter
job-name-musician = Musician
job-name-librarian = Librarian
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1 change: 1 addition & 0 deletions Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
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Expand Up @@ -36,6 +36,7 @@
- id: ClothingOuterCoatLabCmo
- id: ClothingUniformJumpsuitCMOTurtle
- id: ClothingUniformJumpskirtCMOTurtle
- id: ClothingUniformCMOFormal # CD
- id: ClothingHeadHatBeretCmo
- id: ClothingHeadMirror
- id: ClothingEyesGlasses
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml
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Expand Up @@ -172,10 +172,10 @@
- type: StorageFill
contents:
- id: ClothingHeadHatCargosoft
- id: ClothingUniformJumpsuitCargo
- id: ClothingUniformJumpsuitCargoLight # CD
- id: ClothingBackpack
- id: ClothingShoesColorBlack
- id: ClothingUniformJumpskirtCargo
- id: ClothingUniformJumpskirtCargoLight # CD
- id: ClothingHandsGlovesFingerless
- id: AppraisalTool

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Expand Up @@ -4,16 +4,22 @@
ClothingBackpackCargo: 3
ClothingBackpackSatchelCargo: 3
ClothingBackpackDuffelCargo: 3
ClothingUniformJumpsuitCargo: 3
ClothingUniformJumpskirtCargo: 3
ClothingUniformJumpsuitCargoLight: 3 # CD
ClothingUniformJumpsuitCargoDark: 3 # CD
ClothingUniformJumpskirtCargoLight: 3 # CD
ClothingUniformJumpskirtCargoDark: 3 # CD
ClothingUniformJumpsuitCargoPants: 3 # CD
ClothingUniformJumpsuitCargoOveralls: 3 # CD
ClothingShoesColorBlack: 3
ClothingHandsGlovesFingerless: 3
ClothingHandsGlovesMechanic: 3 # CD
ClothingHeadHatCargosoft: 3
ClothingHeadBandBrown: 3
ClothingMaskBandCargo : 3 # CD
ClothingHeadsetCargo: 3
ClothingOuterWinterCargo: 2
ClothingOuterWinterMiner: 2
ClothingOuterCoatCargoBomber: 2 # CD
ClothingNeckScarfStripedBrown: 3
ClothingShoesBootsWinterCargo: 2
ClothingShoesBootsSteel: 2 # CD
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Expand Up @@ -3,7 +3,9 @@
startingInventory:
ClothingUniformJumpsuitChemistry: 2
ClothingUniformJumpskirtChemistry: 2
ClothingUniformChemistCasual: 2 # CD
ClothingOuterCoatLabChem: 2
ClothingOuterCoatStylishLabChem: 2 # CD
ClothingShoesColorWhite: 2
ClothingBackpackChemistry: 2
ClothingBackpackSatchelChemistry: 2
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Expand Up @@ -10,6 +10,9 @@
ClothingUniformJumpsuitDetectiveGrey: 2
ClothingUniformJumpskirtDetectiveGrey: 2
ClothingOuterVestDetective: 2
ClothingUniformDetectiveCasual: 2
ClothingUniformJumpskirtDetectiveCasual: 2
ClothingOuterCoatDetectiveForensic: 2
ClothingNeckTieDet: 2
ClothingHeadHatFedoraGrey: 2
ClothingHandsGlovesColorBlack: 2
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Expand Up @@ -6,11 +6,13 @@
ClothingBackpackSatchelMedical: 4
ClothingUniformJumpsuitMedicalDoctor: 4
ClothingUniformJumpskirtMedicalDoctor: 4
ClothingBeltMedical: 4
ClothingUniformDoctorCasual: 4 # CD
ClothingUniformMedicalTechnician: 4 # CD
ClothingBeltMedical: 4
ClothingHeadHatBeretMedic: 4
ClothingHeadNurseHat: 4
ClothingOuterCoatLab: 4
ClothingOuterCoatStylishLab: 4
ClothingShoesColorWhite: 4
ClothingHandsGlovesLatex: 4
ClothingHandsGlovesNitrile: 2
Expand All @@ -26,3 +28,4 @@
ClothingShoesBootsWinterMed: 2
contrabandInventory:
ClothingUniformJumpskirtOfLife: 1
ClothingUniformJumpsuitMaintSurgeon: 1 # CD
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Expand Up @@ -9,6 +9,7 @@
ClothingHeadHatBeretSecurity: 3
ClothingHeadHatSecsoft: 3
ClothingHeadBandRed: 3
ClothingMaskBandSec : 3 # CD
ClothingMaskNeckGaiterRed: 3
ClothingHandsGlovesColorBlack: 3
ClothingHandsGlovesFingerless: 3
Expand All @@ -23,6 +24,7 @@
ClothingOuterArmorBasic: 2
ClothingNeckScarfStripedRed: 3
ClothingOuterArmorBasicSlim: 2
ClothingOuterCoatSecGreatcoat : 2 # CD
ClothingEyesBlindfold: 1
ClothingShoesBootsCombat: 1
ClothingShoesBootsWinterSec: 2
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Expand Up @@ -5,6 +5,7 @@
ClothingUniformJumpskirtVirology: 2
ClothingShoesColorWhite: 2
ClothingOuterCoatLabViro: 2
ClothingOuterCoatLabStylishViro: 2
ClothingOuterWinterViro: 2
ClothingMaskSterile: 2
ClothingBackpackVirology: 2
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
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Expand Up @@ -170,7 +170,7 @@
description: A robust backpack for stealing cargo's loot.
components:
- type: Sprite
sprite: Clothing/Back/Backpacks/cargo.rsi
sprite: _CD/Clothing/Back/Backpacks/cargo.rsi # CD drip 2

- type: entity
parent: ClothingBackpack
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- type: entity
parent: ClothingBackpackERTSecurity
id: ClothingBackpackDeathSquad
name: death squad backpack
name: internal affairs backpack # Umbra change
description: Holds the kit of CentComm's most feared agents.
components:
- type: Storage
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Clothing/Back/duffel.yml
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Expand Up @@ -146,7 +146,7 @@
description: A large duffel bag for stealing cargo's precious loot.
components:
- type: Sprite
sprite: Clothing/Back/Duffels/cargo.rsi
sprite: _CD/Clothing/Back/Duffels/cargo.rsi # CD drip 2

- type: entity
parent: ClothingBackpackDuffel
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Clothing/Back/satchel.yml
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Expand Up @@ -148,7 +148,7 @@
description: A robust satchel for stealing cargo's loot.
components:
- type: Sprite
sprite: Clothing/Back/Satchels/cargo.rsi
sprite: _CD/Clothing/Back/Satchels/cargo.rsi # CD drip 2

- type: entity
parent: ClothingBackpackSatchel
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Expand Up @@ -686,7 +686,7 @@
- type: entity
parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase ]
id: ClothingHeadHelmetHardsuitDeathsquad
name: deathsquad hardsuit helmet
name: internal affairs hardsuit helmet # Umbra change
description: A robust helmet for special operations.
components:
- type: BreathMask
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/Head/soft.yml
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Expand Up @@ -63,9 +63,9 @@
description: "It's a baseball hat painted in Cargo colours."
components:
- type: Sprite
sprite: Clothing/Head/Soft/cargosoft.rsi
sprite: _CD/Clothing/Head/Soft/cargosoft.rsi # CD drip 2
- type: Clothing
sprite: Clothing/Head/Soft/cargosoft.rsi
sprite: _CD/Clothing/Head/Soft/cargosoft.rsi # CD drip 2
- type: Tag
tags:
- ClothMade
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/Masks/masks.yml
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Expand Up @@ -433,8 +433,8 @@
- type: entity
parent: ClothingMaskGasERT
id: ClothingMaskGasDeathSquad
name: death squad gas mask
description: A unique gas mask for the NT's most elite squad.
name: internal affairs gas mask # Umbra change
description: A unique gas mask for the NT's most elite agents. # Umbra change
components:
- type: Sprite
sprite: Clothing/Mask/squadron.rsi
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Expand Up @@ -8,6 +8,7 @@
- outerClothing
- type: Sprite
state: icon
- type: AllowSuitStorage #Umbra Change

- type: entity
abstract: true
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Expand Up @@ -853,8 +853,8 @@
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitBase ]
id: ClothingOuterHardsuitDeathsquad
name: death squad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.
name: internal affairs hardsuit # Umbra change
description: An advanced hardsuit favored by agents for use in special operations. # Umbra change
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
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Expand Up @@ -125,7 +125,7 @@
name: cargo winter coat
components:
- type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coat.rsi
sprite: _CD/Clothing/OuterClothing/WinterCoats/coat.rsi # CD drip 2
layers:
- state: CARGO-icon
- type: Item
Expand All @@ -135,7 +135,7 @@
right:
- state: CARGO-inhand-right
- type: Clothing
sprite: Clothing/OuterClothing/WinterCoats/coat.rsi
sprite: _CD/Clothing/OuterClothing/WinterCoats/coat.rsi # CD drip 2
clothingVisuals:
outerClothing:
- state: CARGO-equipped-OUTERCLOTHING
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
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Expand Up @@ -110,9 +110,9 @@
name: cargo winter boots
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/winterbootscargo.rsi
sprite: _CD/Clothing/Shoes/Boots/winterbootscargo.rsi # CD drip 2
- type: Clothing
sprite: Clothing/Shoes/Boots/winterbootscargo.rsi
sprite: _CD/Clothing/Shoes/Boots/winterbootscargo.rsi # CD drip 2

- type: entity
parent: ClothingShoesBaseWinterBoots
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Expand Up @@ -126,9 +126,9 @@
description: It's a turtleneck worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi
sprite: _CD/Clothing/Uniforms/Jumpskirt/cmoturtleskirt.rsi # CD
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/cmo_turtle.rsi
sprite: _CD/Clothing/Uniforms/Jumpskirt/cmoturtleskirt.rsi # CD

- type: entity
parent: ClothingUniformSkirtBase
Expand Down Expand Up @@ -344,9 +344,9 @@
description: A sharp turtleneck made for the hardy work environment of supply.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi
sprite: _CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi # CD drip 2
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi
sprite: _CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi # CD drip 2

- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
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16 changes: 8 additions & 8 deletions Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
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@@ -1,7 +1,7 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitDeathSquad
name: death squad uniform
name: internal affairs uniform # Umbra change
description: Advanced armored jumpsuit used by special forces in special operations.
components:
- type: Sprite
Expand Down Expand Up @@ -86,9 +86,9 @@
description: It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage.rsi # CD drip 2
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/salvage.rsi
sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage.rsi # CD drip 2

- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
Expand Down Expand Up @@ -270,9 +270,9 @@
description: It's a turtleneck worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi
sprite: _CD/Clothing/Uniforms/Jumpsuit/cmoturtle.rsi # CD
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/cmo_turtle.rsi
sprite: _CD/Clothing/Uniforms/Jumpsuit/cmoturtle.rsi # CD

- type: entity
parent: ClothingUniformBase
Expand Down Expand Up @@ -530,9 +530,9 @@
description: A sharp turtleneck made for the hardy work environment of supply.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/qmturtle.rsi
sprite: _CD/Clothing/Uniforms/Jumpsuit/qmturtle.rsi # CD drip 2
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/qmturtle.rsi
sprite: _CD/Clothing/Uniforms/Jumpsuit/qmturtle.rsi # CD drip 2

- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
Expand Down Expand Up @@ -1346,7 +1346,7 @@
- state: equipped-INNERCLOTHING-jumpsuit
- state: equipped-INNERCLOTHING-shirt
color: "#b30000"

- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitCasualGreen
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
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Expand Up @@ -18,8 +18,8 @@

- type: entity
id: RandomHumanoidSpawnerDeathSquad
name: Death Squad Agent
suffix: ERTRole, Death Squad
name: Internal Affairs Agent # Umbra change
suffix: ERTRole, Internal Affairs # Umbra change
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/deathsquad.rsi
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Entities/Objects/Devices/pda.yml
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Expand Up @@ -777,7 +777,7 @@
- type: entity
parent: CentcomPDA
id: DeathsquadPDA
suffix: Death Squad
suffix: Internal Affairs # Umbra change
components:
- type: Pda
id: CentcomIDCardDeathsquad
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