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First step core game play

Nixon edited this page Sep 21, 2024 · 5 revisions

Players

  • Have shield and health:
    • Shield will auto regenerate.
    • Health regen only with health orbs.
  • If players hit environment too hard, will damage ship.
  • Space ship as the player
  • Camera follow player, limited view of the map.
  • When die:
    • Drop down with shield, slowed down movement
    • Team mates can respawn you (if successful, the opposing team will not be able to obtain the kill point)
    • If not respawned in time/get killed by opponents, opponents get kill point, and randomly respawned with a 5 secs countdown
  • If team annihilated:
    • All team member respawn with a 10 secs countdown, randomly placed, but together.
  • Spawn with a default gun.
  • Boost with cooldown will be available for everyone.

Levels

  • Scenes:
    • Tutorial
    • Lobby
    • Main Game (procedural generated)

Gameplay

  • PvP only, team death match (first team to reach 3/40 kills/most kills within time limit wins)
  • Use light to indicate player's health (but still with health bar)

Skills

  • Skill orbs, only 1 slot, new pickups will replace old pickup (individual):
    • Black hole
    • Invisible
    • Shield

Event buff

  • Time based.
  • Apply to everyone.
  • Types:
    • Unlimited ammo (no reloading)
    • Unlimited boost
    • Air lock (Increased speed, reduced friction)
    • Black hole event (reach center, will be stunted)
    • Random gravity distortion (will impact movement in a direction, changes direction every few intervals)

Weapon

  • Players can only pick up weapons (with limited ammos).
  • Types:
    • Rifle (default)
    • Shotgun
    • Machine gun
    • Grenade launcher

(original idea based on #2)

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