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First step core game play
Nixon edited this page Sep 21, 2024
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5 revisions
- Have shield and health:
- Shield will auto regenerate.
- Health regen only with health orbs.
- If players hit environment too hard, will damage ship.
- Space ship as the player
- Camera follow player, limited view of the map.
- When die:
- Drop down with shield, slowed down movement
- Team mates can respawn you (if successful, the opposing team will not be able to obtain the kill point)
- If not respawned in time/get killed by opponents, opponents get kill point, and randomly respawned with a 5 secs countdown
- If team annihilated:
- All team member respawn with a 10 secs countdown, randomly placed, but together.
- Spawn with a default gun.
- Boost with cooldown will be available for everyone.
- Scenes:
- Tutorial
- Lobby
- Main Game (procedural generated)
- PvP only, team death match (first team to reach 3/40 kills/most kills within time limit wins)
- Use light to indicate player's health (but still with health bar)
- Skill orbs, only 1 slot, new pickups will replace old pickup (individual):
- Black hole
- Invisible
- Shield
- Time based.
- Apply to everyone.
- Types:
- Unlimited ammo (no reloading)
- Unlimited boost
- Air lock (Increased speed, reduced friction)
- Black hole event (reach center, will be stunted)
- Random gravity distortion (will impact movement in a direction, changes direction every few intervals)
- Players can only pick up weapons (with limited ammos).
- Types:
- Rifle (default)
- Shotgun
- Machine gun
- Grenade launcher
(original idea based on #2)