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  1. Fluorescence Fluorescence Public

    Fluorescence is a sandbox for fast prototyping and development of GPU-driven projects like rendering technique studies, GPU driven simulations, and procedural art.

    GLSL

  2. Althea Althea Public

    Althea is a glTF-based rendering engine built in Vulkan.

    C++ 17

  3. Pies Pies Public

    Pies is a constraint- and particle-based, soft-body physics engine.

    C++ 8 1

  4. PiesForMaya PiesForMaya Public

    Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.

    C++ 9 1

  5. Kinect-Rendering Kinect-Rendering Public

    Project to explore the mapping and rendering of raw data retrieved using a Microsoft Kinect sensor.

    C++ 1

  6. MRI-Imaging MRI-Imaging Public

    GPU implementation of marching cubes to reconstruct MRI scans and other voxelized data in 3D.

    C++ 2