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Nick Stapleton edited this page Jun 11, 2019 · 2 revisions

This game was inspired by the likes of Spore and Flatland. How would the world look if the fundamental building blocks of life were geometry? How would life evolve from the most primative single-cell organism, into complex multi-cell orgnism? How would a 1D dot evolve into a 3D sphere?

Taking inspiration from Planiverse, a derivative of Flatland, we've constructed a simple simulation of geometric evolution in a world that's influenced by the player's actions. We've taken the view that the player is a visiter to this 2D world thus they're the only one to have direct influence over the canvas.

The canvas is an infinite sheet which all geos reside within. Or, FlatCell's gameworld.

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