First project in DX12
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Techniques:
- Vertex Pulling
- Suballocated Buffers (256/512/1024 cbuffer Pool Allocator)
- Bindless Textures
- Direct Descriptor Access (requires Agility SDK)
- Asynchronous Copy
- Multiple frames in flight
- Inline Raytraced Shadows (Directional light)
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Miscellanous:
- CPU + GPU (Queries) Profiler
- Free-list Descriptor Allocator