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Only provide essential links on Brains@Play website
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garrettmflynn committed Oct 4, 2024
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13 changes: 1 addition & 12 deletions docs/.vitepress/config.mts
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Expand Up @@ -6,22 +6,11 @@ export default defineConfig({

lang: 'en-US',
title: "Brains@Play",
description: "An API for 8B Brains",
description: "Brain-Computer Interfaces with Everyone",

themeConfig: {

nav: [
{ text: 'Home', link: '/' },
// { text: 'Guide', link: '/guide' },
// { text: 'Blog', link: '/posts' },
{ text: 'About Us', link: '/about' },
{ text: 'Contact', link: 'mailto:garrettmflynn@gmail.com' }
],

sidebar: {
'/guide': [
{ text: 'Getting Started', link: '/guide' },
],
'/projects': [
{
text: 'The Brains@Play Initiative',
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27 changes: 5 additions & 22 deletions docs/about.md
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Expand Up @@ -2,21 +2,9 @@
sidebar: false
---

# Meet the Team
### Garrett Flynn
*Founder of Brains@Play*

Garrett is a software engineer with a passion for building brain-responsive applications.

With a background in neuroscience and interactive media, he's specialized in the development of web-based BCI systems since 2019.

## Brains@Play Fellows
- [Aadithyan Rajesh](https://www.linkedin.com/in/aadithyanrajesh/) (2024)
- [Chandhana Sathishkumar](https://www.linkedin.com/in/chandhanas/) (2022)

## A Brief History of Brains@Play
# A Brief History of Brains@Play
### 2020: The Brains@Play Initiative
The Brains@Play Initiative was founded as a transdisciplinary research project at the University of Southern California.
Led by [Garrett Flynn](https://www.linkedin.com/in/garrettmflynn/), the Brains@Play Initiative was founded as a transdisciplinary research project at the University of Southern California.

The initiative was supported by faculty advisors including:
- [Marientina Gotsis](https://www.linkedin.com/in/marientina-gotsis-24041a5/): Founder and Director of the USC Games For Health Initiative
Expand All @@ -25,6 +13,8 @@ The initiative was supported by faculty advisors including:

Together, we ran an [international design fiction competition](/projects/initiative/brains-and-games-competition.md), hosted a [virtual event](/projects/initiative/livewire.md) on the ethical and social implications of emerging neurotechnology, and even led a [high school course](/projects/initiative/brains-at-play-course.md) on brain-computer interfaces.

A [full summary of our work](https://dl.acm.org/doi/10.1145/3594806.3594810) was published in August 2023 following Garrett's graduation from the MA in Media Arts, Games, and Health program.

### 2021: Brains@Play LLC

Organized at the peak of the COVID-19 pandemic, Brains@Play LLC was organized by Garrett Flynn and Joshua Brewster to develop low-cost biosensing hardware and browser-based BCI applications.We built a considerable amount of open-source software, particularly the [Brains@Play Platform](https://app.brainsatplay.com).
Expand All @@ -36,11 +26,4 @@ Along the way, we made a few mistakes, including:

Following disputes between the founders about proper professional conduct and a lack of alignment on future business decisions, **Brains@Play LLC was dissolved in late 2023.**

The GitHub organization for the company was archived to maintain a [record of prior work](https://github.com/brainsatplay).

### 2024 Onwards
All things Brains@Play are currently on hold.

Garrett continues to collect FOSS educational material on the development of brain-responsive applications while working at [Universal Brain](https://www.universal-brain.com/).

Check back in a few months for updates!
The GitHub organization for the company was archived to maintain a [record of prior work](https://github.com/brainsatplay).
38 changes: 24 additions & 14 deletions docs/index.md
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hero:
name: Brains@Play
tagline: The API for 8 Billion Brains
tagline: Brain-Computer Interfaces with Everyone
# image: /assets/logo.jpg
actions:
- theme: brand
text: View your Brainwaves
link: https://app.brainsatplay.com
- theme: alt
text: Get Started
link: /guide

features:
- title: The Library
icon: 🧠
details: Local-only brain data acquisition.
- title: The Framework
icon: 💻
details: Web, mobile, and desktop distribution.
- title: The API
icon: 🔮
details: Distributed brain data acquisition and analysis.
text: What We Accomplished
link: https://dl.acm.org/doi/10.1145/3594806.3594810

---

**The Brains@Play Initiative** was originally founded as a transdisciplinary research project at the University of Southern California.

The initiative was coordinated by [Garrett Flynn](https://www.linkedin.com/in/garrettmflynn/) with support from faculty advisors, including:
- [Marientina Gotsis](https://www.linkedin.com/in/marientina-gotsis-24041a5/): Founder and Director of the USC Games For Health Initiative
- [Dong Song](https://www.linkedin.com/in/dong-song-159aa221/): Director of the USC Neural Modeling and Interface Laboratory
- [Dimitris Grammenos](https://www.linkedin.com/in/dgrammenos/): Principal Researcher at ICS-FORTH

Together, we ran an [international design fiction competition](/projects/initiative/brains-and-games-competition.md), hosted a [virtual event](/projects/initiative/livewire.md) on the ethical and social implications of emerging neurotechnology, and even led a [high school course](/projects/initiative/brains-at-play-course.md) on brain-computer interfaces.

**Brains@Play LLC** was organized by Garrett Flynn and Joshua Brewster at the peak of the COVID-19 pandemic to develop low-cost biosensing hardware and browser-based BCI applications.We built a considerable amount of open-source software, particularly the [Brains@Play Platform](https://app.brainsatplay.com).

Following disputes between Garrett and Josh about proper professional conduct and a lack of alignment on future business decisions, **Brains@Play LLC was dissolved in September 2023.**

A few mistakes stood out as key contributors to the company's failure:
1. **Coupling our software roadmap to ambitious hardware goals** that ultimately were never realized.
2. **Focusing on developer tools** rather than our core product.
3. **Working diligently without a clear business model** and sustainable funding through contracts, grants, or community support.

A complete archive of our work is available on [GitHub](https://github.com/brainsatplay) and a [full summary of our work](https://dl.acm.org/doi/10.1145/3594806.3594810) was published in August 2023 following Garrett's graduation from the MA in Media Arts, Games, and Health program.

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