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// | ||
// AppDelegate.h | ||
// RDET2 | ||
// | ||
// Created by Pete Johnson on 2/18/13. | ||
// Copyright __MyCompanyName__ 2013. All rights reserved. | ||
// | ||
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#import <UIKit/UIKit.h> | ||
#import "cocos2d.h" | ||
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@interface AppController : NSObject <UIApplicationDelegate, CCDirectorDelegate> | ||
{ | ||
UIWindow *window_; | ||
UINavigationController *navController_; | ||
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CCDirectorIOS *director_; // weak ref | ||
} | ||
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@property (nonatomic, retain) UIWindow *window; | ||
@property (readonly) UINavigationController *navController; | ||
@property (readonly) CCDirectorIOS *director; | ||
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@end |
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// | ||
// AppDelegate.m | ||
// RDET2 | ||
// | ||
// Created by Pete Johnson on 2/18/13. | ||
// Copyright __MyCompanyName__ 2013. All rights reserved. | ||
// | ||
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#import "cocos2d.h" | ||
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#import "AppDelegate.h" | ||
#import "IntroLayer.h" | ||
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@implementation AppController | ||
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@synthesize window=window_, navController=navController_, director=director_; | ||
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions | ||
{ | ||
// Create the main window | ||
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
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// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits | ||
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds] | ||
pixelFormat:kEAGLColorFormatRGB565 //kEAGLColorFormatRGBA8 | ||
depthFormat:0 //GL_DEPTH_COMPONENT24_OES | ||
preserveBackbuffer:NO | ||
sharegroup:nil | ||
multiSampling:NO | ||
numberOfSamples:0]; | ||
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director_ = (CCDirectorIOS*) [CCDirector sharedDirector]; | ||
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director_.wantsFullScreenLayout = YES; | ||
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// Display FSP and SPF | ||
[director_ setDisplayStats:YES]; | ||
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// set FPS at 60 | ||
[director_ setAnimationInterval:1.0/60]; | ||
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// attach the openglView to the director | ||
[director_ setView:glView]; | ||
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// for rotation and other messages | ||
[director_ setDelegate:self]; | ||
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// 2D projection | ||
[director_ setProjection:kCCDirectorProjection2D]; | ||
// [director setProjection:kCCDirectorProjection3D]; | ||
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// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices | ||
if( ! [director_ enableRetinaDisplay:YES] ) | ||
CCLOG(@"Retina Display Not supported"); | ||
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// Default texture format for PNG/BMP/TIFF/JPEG/GIF images | ||
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 | ||
// You can change anytime. | ||
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; | ||
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// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix. | ||
// On iPad HD : "-ipadhd", "-ipad", "-hd" | ||
// On iPad : "-ipad", "-hd" | ||
// On iPhone HD: "-hd" | ||
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils]; | ||
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used | ||
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd" | ||
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad" | ||
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd" | ||
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// Assume that PVR images have premultiplied alpha | ||
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES]; | ||
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// and add the scene to the stack. The director will run it when it automatically when the view is displayed. | ||
[director_ pushScene: [IntroLayer scene]]; | ||
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// Create a Navigation Controller with the Director | ||
navController_ = [[UINavigationController alloc] initWithRootViewController:director_]; | ||
navController_.navigationBarHidden = YES; | ||
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// set the Navigation Controller as the root view controller | ||
// [window_ addSubview:navController_.view]; // Generates flicker. | ||
[window_ setRootViewController:navController_]; | ||
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// make main window visible | ||
[window_ makeKeyAndVisible]; | ||
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return YES; | ||
} | ||
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// Supported orientations: Landscape. Customize it for your own needs | ||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation | ||
{ | ||
return UIInterfaceOrientationIsLandscape(interfaceOrientation); | ||
} | ||
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// getting a call, pause the game | ||
-(void) applicationWillResignActive:(UIApplication *)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ pause]; | ||
} | ||
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// call got rejected | ||
-(void) applicationDidBecomeActive:(UIApplication *)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ resume]; | ||
} | ||
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-(void) applicationDidEnterBackground:(UIApplication*)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ stopAnimation]; | ||
} | ||
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-(void) applicationWillEnterForeground:(UIApplication*)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ startAnimation]; | ||
} | ||
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// application will be killed | ||
- (void)applicationWillTerminate:(UIApplication *)application | ||
{ | ||
CC_DIRECTOR_END(); | ||
} | ||
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// purge memory | ||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application | ||
{ | ||
[[CCDirector sharedDirector] purgeCachedData]; | ||
} | ||
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// next delta time will be zero | ||
-(void) applicationSignificantTimeChange:(UIApplication *)application | ||
{ | ||
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES]; | ||
} | ||
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- (void) dealloc | ||
{ | ||
[window_ release]; | ||
[navController_ release]; | ||
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[super dealloc]; | ||
} | ||
@end | ||
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// | ||
// HelloWorldLayer.h | ||
// RDET2 | ||
// | ||
// Created by Pete Johnson on 2/18/13. | ||
// Copyright __MyCompanyName__ 2013. All rights reserved. | ||
// | ||
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#import <GameKit/GameKit.h> | ||
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// When you import this file, you import all the cocos2d classes | ||
#import "cocos2d.h" | ||
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// HelloWorldLayer | ||
@interface HelloWorldLayer : CCLayer <GKAchievementViewControllerDelegate, GKLeaderboardViewControllerDelegate> | ||
{ | ||
} | ||
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// returns a CCScene that contains the HelloWorldLayer as the only child | ||
+(CCScene *) scene; | ||
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@end |
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// | ||
// HelloWorldLayer.m | ||
// RDET2 | ||
// | ||
// Created by Pete Johnson on 2/18/13. | ||
// Copyright __MyCompanyName__ 2013. All rights reserved. | ||
// | ||
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// Import the interfaces | ||
#import "HelloWorldLayer.h" | ||
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// Needed to obtain the Navigation Controller | ||
#import "AppDelegate.h" | ||
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#pragma mark - HelloWorldLayer | ||
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// HelloWorldLayer implementation | ||
@implementation HelloWorldLayer | ||
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// Helper class method that creates a Scene with the HelloWorldLayer as the only child. | ||
+(CCScene *) scene | ||
{ | ||
// 'scene' is an autorelease object. | ||
CCScene *scene = [CCScene node]; | ||
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// 'layer' is an autorelease object. | ||
HelloWorldLayer *layer = [HelloWorldLayer node]; | ||
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// add layer as a child to scene | ||
[scene addChild: layer]; | ||
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// return the scene | ||
return scene; | ||
} | ||
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// on "init" you need to initialize your instance | ||
-(id) init | ||
{ | ||
// always call "super" init | ||
// Apple recommends to re-assign "self" with the "super's" return value | ||
if( (self=[super init]) ) { | ||
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// create and initialize a Label | ||
CCLabelTTF *label = [CCLabelTTF labelWithString:@"Hello World" fontName:@"Marker Felt" fontSize:64]; | ||
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// ask director for the window size | ||
CGSize size = [[CCDirector sharedDirector] winSize]; | ||
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// position the label on the center of the screen | ||
label.position = ccp( size.width /2 , size.height/2 ); | ||
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// add the label as a child to this Layer | ||
[self addChild: label]; | ||
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// | ||
// Leaderboards and Achievements | ||
// | ||
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// Default font size will be 28 points. | ||
[CCMenuItemFont setFontSize:28]; | ||
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// Achievement Menu Item using blocks | ||
CCMenuItem *itemAchievement = [CCMenuItemFont itemWithString:@"Achievements" block:^(id sender) { | ||
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GKAchievementViewController *achivementViewController = [[GKAchievementViewController alloc] init]; | ||
achivementViewController.achievementDelegate = self; | ||
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AppController *app = (AppController*) [[UIApplication sharedApplication] delegate]; | ||
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[[app navController] presentModalViewController:achivementViewController animated:YES]; | ||
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[achivementViewController release]; | ||
} | ||
]; | ||
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// Leaderboard Menu Item using blocks | ||
CCMenuItem *itemLeaderboard = [CCMenuItemFont itemWithString:@"Leaderboard" block:^(id sender) { | ||
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GKLeaderboardViewController *leaderboardViewController = [[GKLeaderboardViewController alloc] init]; | ||
leaderboardViewController.leaderboardDelegate = self; | ||
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AppController *app = (AppController*) [[UIApplication sharedApplication] delegate]; | ||
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[[app navController] presentModalViewController:leaderboardViewController animated:YES]; | ||
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[leaderboardViewController release]; | ||
} | ||
]; | ||
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CCMenu *menu = [CCMenu menuWithItems:itemAchievement, itemLeaderboard, nil]; | ||
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[menu alignItemsHorizontallyWithPadding:20]; | ||
[menu setPosition:ccp( size.width/2, size.height/2 - 50)]; | ||
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// Add the menu to the layer | ||
[self addChild:menu]; | ||
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} | ||
return self; | ||
} | ||
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// on "dealloc" you need to release all your retained objects | ||
- (void) dealloc | ||
{ | ||
// in case you have something to dealloc, do it in this method | ||
// in this particular example nothing needs to be released. | ||
// cocos2d will automatically release all the children (Label) | ||
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// don't forget to call "super dealloc" | ||
[super dealloc]; | ||
} | ||
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#pragma mark GameKit delegate | ||
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-(void) achievementViewControllerDidFinish:(GKAchievementViewController *)viewController | ||
{ | ||
AppController *app = (AppController*) [[UIApplication sharedApplication] delegate]; | ||
[[app navController] dismissModalViewControllerAnimated:YES]; | ||
} | ||
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-(void) leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController | ||
{ | ||
AppController *app = (AppController*) [[UIApplication sharedApplication] delegate]; | ||
[[app navController] dismissModalViewControllerAnimated:YES]; | ||
} | ||
@end |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,21 @@ | ||
// | ||
// IntroLayer.h | ||
// RDET2 | ||
// | ||
// Created by Pete Johnson on 2/18/13. | ||
// Copyright __MyCompanyName__ 2013. All rights reserved. | ||
// | ||
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// When you import this file, you import all the cocos2d classes | ||
#import "cocos2d.h" | ||
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// HelloWorldLayer | ||
@interface IntroLayer : CCLayer | ||
{ | ||
} | ||
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// returns a CCScene that contains the HelloWorldLayer as the only child | ||
+(CCScene *) scene; | ||
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@end |
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