Pretty simple example about Job System.
- Create an empty GameObject.
- Add "WavesJobber.cs" script to GameObject.
- Add MeshRenderer Component to GameObject.
- Add Material to MeshRenderer.
- Set ocean dimension
- Add and edit new noise layer from Inspector.
That's all. Now just click to play button and see the results. You can try to disable UseJobSystem to see Job System & Burst Compiler difference.
- Unity.Mathematics
- Unity.Burst
- Unity.Jobs