Objective
The project aims to develop a air turbulence simulation model to help in testing and improving the Adaptive Optical systems (AO systems), a widely used system for astrophysicists. The turbulence model follows Kolmogorov turbulence theory and was created based on the 3D gaming technique - Perlin noise algorithm.
Project Description
Build moving clouds from mathmatical algorithms
System Requirements
OpenGL (C-like shading language), Python
How to run
Download the zipfile, open simplex_update.html, it should run automatically. You can also adjust parameters