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ModernUI_Spinner Control
MUISpinnerRegister
Description: Registers the ModernUI_Spinner class, which allows the control to be created via dialog resources or via CreateWindowEx and specifying the classname ModernUI_Spinner
. If using the RadASM custom class control instead of a the ModernUI RadASM Design Time Controls specify ModernUI_Spinner
as the classname.
Parameters: None
MUISpinnerCreate
Description: Creates a ModernUI_Spinner control. Returns in eax
the handle of the newly created control or NULL
.
Parameters: hWndParent
, xpos
, ypos
, qwWidth
, qwHeight
, qwResourceID
, qwStyle
MUISpinnerSetProperty
Description: Set a ModernUI_Spinner property with a value, which is stored in the external properties structure. Properties are defined as equates and are actually offsets into the memory location used to store the properties.
Parameters: hModernUI_Spinner
, qwProperty
, qwPropertyValue
MUISpinnerGetProperty
Description: Get a ModernUI_Spinner property from the external properties structure. Properties are defined as equates and are actually offsets into the memory location used to store the properties.
Parameters: hModernUI_Spinner
, qwProperty
MUISpinnerAddFrame
Description: Add an image handle (bitmap, icon or png) as a spinner frame image.
Parameters: hModernUI_Spinner
, qwImageType
, hImage
MUISpinnerAddFrames
Description: Add an array of image handles (bitmap, icon or png) as spinner frame images.
Parameters: hModernUI_Spinner
, qwCount
, qwImageType
, lpArrayImageHandles
MUISpinnerLoadFrame
Description: Load an image resource id (bitmap, icon or png) as a spinner frame image.
Parameters: hModernUI_Spinner
, qwImageType
, idResImage
MUISpinnerLoadFrames
Description: Load an array of image resource id (bitmap, icon or png) as spinner frame images.
Parameters: hModernUI_Spinner
, qwCount
, qwImageType
, lpArrayResourceIDs
MUISpinnerAddImage
Description: Create a series of spinner frame images from an individual png image handle.
Parameters: hModernUI_Spinner
, hImage
, qwNoFramesToCreate
, bReverse
MUISpinnerLoadImage
Description: Create a series of spinner frame images from an individual png resource id.
Parameters: hModernUI_Spinner
, idResImage
, qwNoFramesToCreate
, bReverse
MUISpinnerAddSpriteSheet
Description: Create a series of spinner frame images from a sprite sheet image handle.
Parameters: hModernUI_Spinner
, qwSpriteCount
, qwImageType
, hImageSpriteSheet
, bReverse
MUISpinnerLoadSpriteSheet
Description: Create a series of spinner frame images from a sprite sheet loaded from a resource id.
Parameters: hModernUI_Spinner
, qwSpriteCount
, qwImageType
, idResSpriteSheet
, bReverse
MUISpinnerEnable
Description: Enables and shows the ModernUI_Spinner control.
Parameters: hModernUI_Spinner
MUISpinnerDisable
Description: Disables and hides the ModernUI_Spinner control.
Parameters: hModernUI_Spinner
MUISpinnerReset
Description: Resets the ModernUI_Spinner control current frame.
Parameters: hModernUI_Spinner
MUISpinnerPause
Description: Disables but does not hide the ModernUI_Spinner control. Resume the control with MUISpinnerResume
.
Parameters: hModernUI_Spinner
MUISpinnerResume
Description: Resumes the ModernUI_Spinner control that was paused with MUISpinnerPause
.
Parameters: hModernUI_Spinner
The ModernUI_Spinner control supports a number of style flags (defined in the .inc include file) that allow you to customize the behavior of the control.
-
MUISPNS_HAND
- Show a hand instead of an arrow when mouse over control.
-
@SpinnerBackColor
-RGBCOLOR
for spinner background -
@SpinnerSpeed
-QWORD
milliseconds until next spin stage or rotation occurs -
@SpinnerDllInstance
-QWORD
reserved for future use
There are a number of ways of adding image frames to the ModernUI_Spinner control.
The most basic level is to add individual images to construct the spinner animation. This can be done with the MUISpinnerAddFrame
or MUISpinnerLoadFrame
- using an image handle that is already loaded or using a resource id of an image.
For images that are circular, it can be more convenient to use the MUISpinnerAddImage
or MUISpinnerLoadImage
functions, as these only require one image. The image is copied a number of times into frame images - as specified by the dwNoFramesToCreate
parameter. Each new frame image is incrementally rotated - based on the angle calculated for each new frame image. The bReverse
parameter if set to TRUE
will set the spinner animation to counter-clockwise. Note: the MUISpinnerAddImage
or MUISpinnerLoadImage
functions only work with png images or png's stored as RCDATA
resources.
For more complicated spinners, or spinners that are not circular in nature, the MUISpinnerAddSpriteSheet
and MUISpinnerLoadSpriteSheet
functions are provided. These allow you to provide a long (wide) image (bitmap, icon or png) handle (or resource id) that contains all the spinner frames in the one image. The image frames are extracted out of this image. The amount of frame images in the spritesheet is passed via the dwSpriteCount
parameter.