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WebGLRenderer: Don't automatically rebind in WebXR. #26902

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CodyJasonBennett
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Related issue: #26160 (comment)

Description

Manually binds to the layer render target at the end of the chain to work around misc. performance issues.

@CodyJasonBennett CodyJasonBennett marked this pull request as draft October 6, 2023 16:51
@CodyJasonBennett CodyJasonBennett marked this pull request as ready for review October 6, 2023 16:53
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github-actions bot commented Oct 6, 2023

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
649.5 kB (161 kB) 649.5 kB (161 kB) -64 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
442.8 kB (107.1 kB) 442.7 kB (107.1 kB) -64 B

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Mugen87 commented Oct 6, 2023

see #26160 (comment).

@Mugen87 Mugen87 closed this Oct 6, 2023
@CodyJasonBennett CodyJasonBennett deleted the fix/manual-xr-resolve branch October 6, 2023 17:31
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Mugen87 commented Oct 6, 2023

@CodyJasonBennett Thank you for pushing this topic forward ❤️ !

The revert is unfortunate but at least we know the bottlenecks now.

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2 participants