GLTFLoader: Modified Spec Gloss shader to match the glTF spec #20226
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This PR modifies the shader to match the glTFSpec.
The shader previously matched the spec, but it was changed in 8360b53. /ping @takahirox
The model in the spec is an approximation, but it is far superior to what is currently implemented here. For example, if specular is [1, 1, 1], there can be no light reflected diffusely.
/ping @donmccurdy