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Material docs uv patch #11519

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Jun 15, 2017
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8 changes: 6 additions & 2 deletions docs/api/materials/MeshBasicMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,9 @@ <h3>[property:Texture alphaMap]</h3>
</div>

<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>

<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
Expand Down Expand Up @@ -91,7 +93,9 @@ <h3>[property:TextureCube envMap]</h3>
<div>The environment map. Default is null.</div>

<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>

<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
Expand Down
8 changes: 6 additions & 2 deletions docs/api/materials/MeshLambertMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -74,7 +74,9 @@ <h3>[property:Texture alphaMap]</h3>
</div>

<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>

<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
Expand Down Expand Up @@ -118,7 +120,9 @@ <h3>[property:Boolean isMeshLambertMaterial]</h3>
</div>

<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>

<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
Expand Down
8 changes: 6 additions & 2 deletions docs/api/materials/MeshPhongMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,9 @@ <h3>[property:Texture alphaMap]</h3>
</div>

<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>

<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
Expand Down Expand Up @@ -151,7 +153,9 @@ <h3>[property:Boolean isMeshPhongMaterial]</h3>


<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>

<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
Expand Down
8 changes: 6 additions & 2 deletions docs/api/materials/MeshStandardMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,9 @@ <h3>[property:Texture alphaMap]</h3>
</div>

<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>

<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
Expand Down Expand Up @@ -178,7 +180,9 @@ <h3>[property:Boolean isMeshStandardMaterial]</h3>


<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>

<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
Expand Down