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Docs: Removed no-longer valid note.
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mrdoob committed Jun 8, 2017
1 parent 8c84da3 commit 277c706
Showing 1 changed file with 3 additions and 7 deletions.
10 changes: 3 additions & 7 deletions docs/api/renderers/WebGLRenderer.html
Original file line number Diff line number Diff line change
Expand Up @@ -307,7 +307,7 @@ <h3>[method:null clearTarget]([page:WebGLRenderTarget renderTarget], [page:boole

<h3>[method:null compile]( [page:Scene scene], [page:Camera camera] )</h3>
<div>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</div>

<h3>[method:null dispose]( )</h3>
<div>Dispose of the current rendering context.</div>

Expand Down Expand Up @@ -421,12 +421,8 @@ <h3>[method:null setScissor]( [page:Integer x], [page:Integer y], [page:Integer

<h3>[method:null setScissorTest]( [page:Boolean boolean] )</h3>
<div>
Enable or disable the scissor test. When this is enabled, only the pixels within
the defined scissor area will be affected by further renderer actions..<br /><br />

NOTE: The point (x, y) is the lower left corner of the area to be set for both of these methods.
The area is defined from left to right in width but bottom to top in height.
The sense of the vertical definition is opposite to the fill direction of an HTML canvas element.
Enable or disable the scissor test. When this is enabled, only the pixels within the defined
scissor area will be affected by further renderer actions.
</div>

<h3>[method:Boolean supportsVertexTextures]()</h3>
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