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Try faster double-to-string algo; not good enuf
grisu.net is the best third-party alternative I found for converting doubles to strings, but as "most recent errors.txt" shows, there are some numbers that do not round-trip to the same value, like how 7.2600388277351625E-72 is dumped as 7.260038827735163e-72, which is not quite the same. Interestingly, Python says they're the same, but C# disagrees, and that's disqualifying enough for me. I will create this branch to reflect my current best effort to improve double-to-string performance, but I will not be incorporating this into my main branch.
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// Copyright 2010 the V8 project authors. All rights reserved. | ||
// Copyright 2011-2012, Kevin Ring. All rights reserved. | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions are | ||
// met: | ||
// | ||
// * Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// * Redistributions in binary form must reproduce the above | ||
// copyright notice, this list of conditions and the following | ||
// disclaimer in the documentation and/or other materials provided | ||
// with the distribution. | ||
// * Neither the name of Google Inc. nor the names of its | ||
// contributors may be used to endorse or promote products derived | ||
// from this software without specific prior written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
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using System.Diagnostics; | ||
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namespace GrisuDotNet | ||
{ | ||
// This "Do It Yourself Floating Point" class implements a floating-point number | ||
// with a uint64 significand and an int exponent. Normalized DiyFp numbers will | ||
// have the most significant bit of the significand set. | ||
// Multiplication and Subtraction do not normalize their results. | ||
// DiyFp are not designed to contain special doubles (NaN and Infinity). | ||
internal struct DiyFp | ||
{ | ||
public const int kSignificandSize = 64; | ||
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public DiyFp(ulong f, int e) | ||
{ | ||
f_ = f; | ||
e_ = e; | ||
} | ||
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// this = this - other. | ||
// The exponents of both numbers must be the same and the significand of this | ||
// must be bigger than the significand of other. | ||
// The result will not be normalized. | ||
public void Subtract(ref DiyFp other) | ||
{ | ||
Debug.Assert(e_ == other.e_); | ||
Debug.Assert(f_ >= other.f_); | ||
f_ -= other.f_; | ||
} | ||
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// Returns a - b. | ||
// The exponents of both numbers must be the same and this must be bigger | ||
// than other. The result will not be normalized. | ||
public static DiyFp Minus(ref DiyFp a, ref DiyFp b) | ||
{ | ||
DiyFp result = a; | ||
result.Subtract(ref b); | ||
return result; | ||
} | ||
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// this = this * other. | ||
public void Multiply(ref DiyFp other) | ||
{ | ||
// Simply "emulates" a 128 bit multiplication. | ||
// However: the resulting number only contains 64 bits. The least | ||
// significant 64 bits are only used for rounding the most significant 64 | ||
// bits. | ||
const ulong kM32 = 0xFFFFFFFFU; | ||
ulong a = f_ >> 32; | ||
ulong b = f_ & kM32; | ||
ulong c = other.f_ >> 32; | ||
ulong d = other.f_ & kM32; | ||
ulong ac = a * c; | ||
ulong bc = b * c; | ||
ulong ad = a * d; | ||
ulong bd = b * d; | ||
ulong tmp = (bd >> 32) + (ad & kM32) + (bc & kM32); | ||
// By adding 1U << 31 to tmp we round the final result. | ||
// Halfway cases will be round up. | ||
tmp += 1U << 31; | ||
ulong result_f = ac + (ad >> 32) + (bc >> 32) + (tmp >> 32); | ||
e_ += other.e_ + 64; | ||
f_ = result_f; | ||
} | ||
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// returns a * b; | ||
public static DiyFp Times(ref DiyFp a, ref DiyFp b) | ||
{ | ||
DiyFp result = a; | ||
result.Multiply(ref b); | ||
return result; | ||
} | ||
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public void Normalize() | ||
{ | ||
Debug.Assert(f_ != 0); | ||
ulong f = f_; | ||
int e = e_; | ||
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// This method is mainly called for normalizing boundaries. In general | ||
// boundaries need to be shifted by 10 bits. We thus optimize for this case. | ||
const ulong k10MSBits = 0xFFC0000000000000; | ||
while ((f & k10MSBits) == 0) | ||
{ | ||
f <<= 10; | ||
e -= 10; | ||
} | ||
while ((f & kUint64MSB) == 0) | ||
{ | ||
f <<= 1; | ||
e--; | ||
} | ||
f_ = f; | ||
e_ = e; | ||
} | ||
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public static DiyFp Normalize(ref DiyFp a) | ||
{ | ||
DiyFp result = a; | ||
result.Normalize(); | ||
return result; | ||
} | ||
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public ulong F | ||
{ | ||
get { return f_; } | ||
set { f_ = value; } | ||
} | ||
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public int E | ||
{ | ||
get { return e_; } | ||
set { e_ = value; } | ||
} | ||
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private const ulong kUint64MSB = 0x8000000000000000; | ||
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private ulong f_; | ||
private int e_; | ||
} | ||
} |
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