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Subtract method does not look smooth #203
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Thank you for your reporting! |
Could you please attach a minimal project (included |
Thanks for the response, I avoided it because it would take time to create a new project and reproduce it, but I figured you would want it 😅. I will create a test project as soon as I can. |
Firstly, I apologise for the late reply, I have been going through a really busy period. But I noticed some other problems:
You can find the project files and a sample video below. SubtractProblem.mp4 |
The stencil isn’t functioning properly. |
Please try the release candidate package. 😃 "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git?path=Packages/src#develop-preview" |
Ok, if I bind the button movement and the subtractor movement together, there seems to be no problem. I think it's ready for release. However, I would like to announce that I will carry out long-term tests later (in about a few weeks). Thanks for the solution 🙏 |
# [3.0.0](v2.4.6...3.0.0) (2024-12-01) ### Bug Fixes * fix anti-aliasing issues ([e68ee7b](e68ee7b)) ### Features * add 'SOFTMASKABLE' shader feature to improve shader build ([eec3212](eec3212)) * asset upgrade system 'SOFTMASKABLE' shader feature ([d36f932](d36f932)) * MaskingShape components always use stencil mask ([6c6ac59](6c6ac59)), closes [#203](#203) [#209](#209) * strip shaders using ShaderVariantCollection instead of 'Always Include Shaders' ([5f4c435](5f4c435)), closes [#211](#211) * update asset upgrade system to unregister always included shaders ([906bdb6](906bdb6)) ### BREAKING CHANGES * SoftMaskable shaders now require the `SOFTMASKABLE` shader feature. Please upgrade assets from `Project Settings > UI > Soft Mask` or refer to the 'README > Usage with Your Custom Shaders' section to manually update your shaders.
🎉 This issue has been resolved in version 3.0.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
Describe the bug
Subtract method does not look smooth. Also the inside image is not visible in subtracted image (just solving with adding additive softmask shape component in inside image). Also, the opacity and color settings of the inner image are distorted and do not reflect the true values.
Screenshots
Environment (please complete the following information):
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