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RPG dialogues

Explain the motives: The Witcher

Docs coming soon

How it works

This project is not yet ready, here is the list of features and improvements I'm currently working on:

  • Separate 'playable' and 'NPC' node classes #27
  • Use smart pointers #26
  • Use CMake instead of make #25
  • Add clang-format file and update github actions to run it automatically #23
  • Add some way to save a dialogue to file #22
  • Make a flashy and informative README.md #21
  • Add more examples #19
  • make dialogueFromFile a Dialogue class constructor #17
  • respect based decision making by the NPC #10
  • write docs for the project docume

Credits

  • The Cherno's C++ course playlist

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C++ library for non-linear dialogues

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