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-Made CO beat_active read-only -Update from engine::updateIndicators instead of process, which isn't updated enough for a reliable beat indicator -Fixed accuracy issue in beatgrid.cpp (compare to 1/100 of a beat period can be severalsamples off) -Don't calculate if deck is not playing -Set beat_active at the beat not +-50ms before/after -More states -Period of beat_active on is no longer hard coded 200ms, it's no 20% of the peat period
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