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missionfloyd authored Apr 29, 2020
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65 changes: 65 additions & 0 deletions CitiesSkylinesLauncher.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9A29B9C8-0151-4B4A-BA45-C3DBFF1C1680}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CitiesSkylinesLauncher</RootNamespace>
<AssemblyName>CitiesSkylinesLauncher</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup />
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Web.Extensions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.manifest" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
25 changes: 25 additions & 0 deletions CitiesSkylinesLauncher.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30011.22
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CitiesSkylinesLauncher", "CitiesSkylinesLauncher.csproj", "{9A29B9C8-0151-4B4A-BA45-C3DBFF1C1680}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9A29B9C8-0151-4B4A-BA45-C3DBFF1C1680}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9A29B9C8-0151-4B4A-BA45-C3DBFF1C1680}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9A29B9C8-0151-4B4A-BA45-C3DBFF1C1680}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9A29B9C8-0151-4B4A-BA45-C3DBFF1C1680}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {117F5E14-7E98-4716-B0FB-3D8A1AEDCB2B}
EndGlobalSection
EndGlobal
50 changes: 50 additions & 0 deletions Program.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Script.Serialization;
using System.Windows;

namespace CitiesSkylinesLauncher
{
class Program
{
static void Main(string[] args)
{
var gameDirIndex = Array.IndexOf(args, "--gameDir");
if (gameDirIndex == -1)
{
var pathFile = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Paradox Interactive\launcherpath");
Directory.CreateDirectory(Path.GetDirectoryName(pathFile));
File.WriteAllText(pathFile, Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location) + "\\\n");
MessageBox.Show("Launcher path set.\n\nStart the game as usual.", "", MessageBoxButton.OK, MessageBoxImage.Information);
return;
}
var gameDir = args[gameDirIndex + 1];
var json = new JavaScriptSerializer();
var settings = json.Deserialize<LauncherSettings>(File.ReadAllText(Path.Combine(gameDir, "launcher-settings.json")));
var argList = new List<string>(args);
argList.RemoveRange(gameDirIndex, 2);
Process.Start(Path.Combine(gameDir, settings.exePath), string.Join(" ", argList));
}
}

public class LauncherSettings
{
public int formatVersion { get; set; }
public string distPlatform { get; set; }
public string gameId { get; set; }
public string displayName { get; set; }
public string exePath { get; set; }
public string gameDataPath { get; set; }
public string version { get; set; }
public string themeFile { get; set; }
public string browserDlcUrl { get; set; }
public bool steamWorkshopDisabled { get; set; }
public bool steamModsMigrationDisabled { get; set; }
}

}
36 changes: 36 additions & 0 deletions Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CitiesSkylinesLauncher")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CitiesSkylinesLauncher")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9a29b9c8-0151-4b4a-ba45-c3dbff1c1680")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
49 changes: 49 additions & 0 deletions app.manifest
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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>

<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on
and is designed to work with. Uncomment the appropriate elements
and Windows will automatically select the most compatible environment. -->

<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->

<!-- Windows 7 -->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->

<!-- Windows 8 -->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->

<!-- Windows 8.1 -->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->

<!-- Windows 10 -->
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->

</application>
</compatibility>

<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>

</assembly>

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