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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.31205.134 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RandomisatorOutputTest", "RandomisatorOutputTest\RandomisatorOutputTest.csproj", "{64F54633-6EB9-4CFB-B289-FBE5B6C277EB}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RandEXom", "RandEXom\RandEXom.csproj", "{ACD28E04-F56C-4608-A4C4-E5DCE4996C12}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{64F54633-6EB9-4CFB-B289-FBE5B6C277EB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{64F54633-6EB9-4CFB-B289-FBE5B6C277EB}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{64F54633-6EB9-4CFB-B289-FBE5B6C277EB}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{64F54633-6EB9-4CFB-B289-FBE5B6C277EB}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{ACD28E04-F56C-4608-A4C4-E5DCE4996C12}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{ACD28E04-F56C-4608-A4C4-E5DCE4996C12}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{ACD28E04-F56C-4608-A4C4-E5DCE4996C12}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{ACD28E04-F56C-4608-A4C4-E5DCE4996C12}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {A0F68DB5-5DE9-49C5-B30D-5C99EE5ADB81} | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using RandEXom.RandomLib; | ||
using RandEXom.SeedLib; | ||
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namespace RandEXom.Framework | ||
{ | ||
/// <summary> | ||
/// Gacha or random picker framework. Heavy on memory because saving the entire item but low in process | ||
/// </summary> | ||
/// <typeparam name="T"></typeparam> | ||
public class Gacha<T> : RandEXom.Interface.IGacha<T> | ||
{ | ||
List<T> items_init = new List<T>(); | ||
List<T> items_current = new List<T>(); | ||
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RandEXom.Interface.IRandom rand; | ||
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public Gacha() | ||
{ | ||
rand = new RandomLib.NetRandom(new Seed()); | ||
} | ||
public Gacha(long? seed) | ||
{ | ||
rand = new RandomLib.NetRandom(new Seed(seed)); | ||
} | ||
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public Gacha(RandEXom.Interface.IRandom framework) | ||
{ | ||
rand = framework; | ||
} | ||
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public virtual void AddItem(T item, int count) | ||
{ | ||
for(int i=0; i < count; i++) | ||
{ | ||
items_init.Add(item); | ||
items_current.Add(item); | ||
} | ||
} | ||
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public virtual void RemoveEmpty(T item) | ||
{ | ||
items_init.Clear(); | ||
items_init.AddRange(items_current); | ||
} | ||
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public virtual void Refill() | ||
{ | ||
items_current.Clear(); | ||
items_current.AddRange(items_init); | ||
} | ||
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public virtual void Remove(T value) | ||
{ | ||
items_init.Remove(value); | ||
items_current.Remove(value); | ||
} | ||
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public virtual T Pull() | ||
{ | ||
if (items_current.Count <= 0) | ||
return default(T); | ||
int n = rand.NextInt(0, items_current.Count); | ||
T get = items_current[n]; | ||
items_current.RemoveAt(n); | ||
return get; | ||
} | ||
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/// <inheritdoc/> | ||
public int Count() | ||
{ | ||
return items_current.Count(); | ||
} | ||
/// <inheritdoc/> | ||
public int Count(T type) | ||
{ | ||
dynamic t1 = type; | ||
return items_current.FindAll(x => x == t1).Count(); | ||
} | ||
/// <inheritdoc/> | ||
public int CountType() | ||
{ | ||
HashSet<T> set = new HashSet<T>(items_current); | ||
return set.Count; | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using RandEXom.RandomLib; | ||
using RandEXom.SeedLib; | ||
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namespace RandEXom.Framework | ||
{ | ||
/// <summary> | ||
/// Gacha or random picker framework. Heavy on process, but low on memory because only using sample | ||
/// </summary> | ||
/// <typeparam name="T"></typeparam> | ||
public class GachaBatched<T> : RandEXom.Interface.IGacha<T> | ||
{ | ||
Dictionary<T, int> items_init = new Dictionary<T, int>(); | ||
Dictionary<T, int> items_current = new Dictionary<T, int>(); | ||
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RandEXom.Interface.IRandom rand; | ||
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/// <inheritdoc/> | ||
public int Count() | ||
{ | ||
int c = 0; | ||
foreach(KeyValuePair<T,int> p in items_current) | ||
{ | ||
c += p.Value; | ||
} | ||
return c; | ||
} | ||
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/// <inheritdoc/> | ||
public int Count(T type) | ||
{ | ||
if (items_current.ContainsKey(type)) | ||
return items_current[type]; | ||
return 0; | ||
} | ||
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/// <inheritdoc/> | ||
public int CountType() | ||
{ | ||
return items_current.Count; | ||
} | ||
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public GachaBatched(long seed) | ||
{ | ||
rand = new RandomLib.NetRandom(new Seed(seed)); | ||
} | ||
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public GachaBatched() | ||
{ | ||
rand = new RandomLib.NetRandom(new Seed()); | ||
} | ||
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public GachaBatched(RandEXom.Interface.IRandom framework) | ||
{ | ||
rand = framework; | ||
} | ||
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public void AddItem(T item, int count) | ||
{ | ||
//if(items_init.Find(x=> x.value == item)) | ||
//items_init.Add(new Item<T>(item,count)); | ||
if (!items_init.ContainsKey(item)) | ||
{ | ||
items_init.Add(item, 0); | ||
items_current.Add(item, 0); | ||
} | ||
items_init[item] += count; | ||
items_current[item] += count; | ||
} | ||
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/// <inheritdoc/> | ||
public void RemoveEmpty(T item, bool isIterative = false) | ||
{ | ||
switch (isIterative) | ||
{ | ||
case false: //Make a new directory instead. Heavy in memory size, and will create a dump | ||
items_init = new Dictionary<T, int>(items_current); | ||
break; | ||
case true: //Iterative. Heavy on process, but will not create a dump | ||
items_init.Clear(); | ||
foreach (KeyValuePair<T, int> pair in items_current) | ||
{ | ||
items_init.Add(pair.Key, pair.Value); | ||
} | ||
break; | ||
} | ||
} | ||
/// <inheritdoc/> | ||
public void Refill(bool isIterative = false) | ||
{ | ||
switch (isIterative) | ||
{ | ||
case false: //Make a new directory instead. Heavy in memory size, and will create a dump | ||
items_current = new Dictionary<T, int>(items_init); | ||
break; | ||
case true: //Iterative. Heavy on process, but will not create a dump | ||
items_current.Clear(); | ||
foreach (KeyValuePair<T, int> pair in items_init) | ||
{ | ||
items_current.Add(pair.Key, pair.Value); | ||
} | ||
break; | ||
} | ||
} | ||
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public void Remove(T value) | ||
{ | ||
items_init.Remove(value); | ||
items_current.Remove(value); | ||
} | ||
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public T Pull() | ||
{ | ||
if (items_current.Keys.Count <= 0) | ||
return default(T); | ||
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int n = Count(); | ||
int r = rand.NextInt(0, n); | ||
Dictionary<T, double> temp = new Dictionary<T, double>(); | ||
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double minVal = 0; | ||
foreach (KeyValuePair<T,int> pair in items_current) | ||
{ | ||
double p = (double)pair.Value / (double)n; | ||
if (temp.Count <= 0) | ||
minVal = p; | ||
else | ||
{ | ||
minVal = Math.Min(p, minVal); | ||
} | ||
temp.Add(pair.Key, p); | ||
} | ||
double maxVal = 0; | ||
while (minVal < 2) | ||
{ | ||
maxVal = 0; | ||
for(int i=0; i < temp.Keys.Count; i++) | ||
{ | ||
T key = temp.Keys.ToList()[i]; | ||
temp[key] *= 10; | ||
if (i == 0) { | ||
minVal = temp[key]; | ||
} else | ||
{ | ||
minVal = Math.Min(temp[key], minVal); | ||
} | ||
maxVal = Math.Max(maxVal, temp[key]); | ||
} | ||
} | ||
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List<T> o = temp.Keys.OrderBy(x => temp[x]).ToList(); | ||
foreach (T get in o) | ||
{ | ||
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if (r % Math.Round(maxVal - temp[get]) == 0) | ||
{ | ||
items_current[get] -= 1; | ||
if (items_current[get] <= 0) | ||
items_current.Remove(get); | ||
return get; | ||
} | ||
} | ||
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if(o.Count > 0) | ||
{ | ||
T get = o[o.Count - 1]; | ||
items_current[get] -= 1; | ||
if (items_current[get] <= 0) | ||
items_current.Remove(get); | ||
return get; | ||
} | ||
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return default(T); | ||
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} | ||
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public void RemoveEmpty(T item) | ||
{ | ||
RemoveEmpty(item,false); | ||
} | ||
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public void Refill() | ||
{ | ||
Refill(false); | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace RandEXom.Interface | ||
{ | ||
public interface IGacha<T> | ||
{ | ||
/// <summary> | ||
/// Count every item in pool | ||
/// </summary> | ||
/// <returns></returns> | ||
int Count(); | ||
/// <summary> | ||
/// Count for specific item in pool | ||
/// </summary> | ||
/// <param name="type"></param> | ||
/// <returns></returns> | ||
int Count(T type); | ||
/// <summary> | ||
/// Counting how many type in pool | ||
/// </summary> | ||
/// <returns></returns> | ||
int CountType(); | ||
void AddItem(T item, int count); | ||
/// <summary> | ||
/// make the current item pool become init pool | ||
/// </summary> | ||
/// <param name="item"></param> | ||
/// <param name="isIterative"></param> | ||
void RemoveEmpty(T item); | ||
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/// <summary> | ||
/// set current pool to init pool | ||
/// </summary> | ||
/// <param name="isIterative"></param> | ||
void Refill(); | ||
void Remove(T value); | ||
T Pull(); | ||
} | ||
} |
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@@ -0,0 +1,17 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace RandEXom.Interface | ||
{ | ||
public interface IRandom | ||
{ | ||
string GetSeed(); | ||
int NextInt(int min, int max); | ||
void NextBytes(byte[] buffers); | ||
long NextLong(long min, long max); | ||
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} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace RandEXom.Interface | ||
{ | ||
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public interface ISeed | ||
{ | ||
long init { get;} | ||
long now { get;} | ||
long previous { get; } | ||
void Next(); | ||
} | ||
} |
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