Releases: minkcv/vm-switch
Support for full screen sprites
This release is old. You should use retroarch instea.d
This release brings the switch version up to date with version 1.3 of the desktop build
Release 1.1.0
New build has better performance. No code changes, performance increase is likely due to updates to libraries.
Game binaries are updated to perform better as well. Also added pong2 binary.
Release 1.0.0
This release uses the OpenGL ES API to improve framerate. It also uses libnx input instead of SDL2. The menu now also uses OpenGL instead of the default console.
The attached zip should now work with Switch Homebrew Appstore.
Add icon for hbmenu and for switchbru app store
This update has no code changes, just the icon is new.
Release Candidate 0.4.0
See the main readme for instructions on getting started.
Changes
The display scaling is now locked to 3x and the game display is centered in the switch screen. Game ROM is now working so sprites display correctly. Breakout is also included now but it runs rather slowly.
Menu for games and graphics fix
There is now a menu that shows games as they are listed in a text file. The menu also allows for selecting between 1 times and 3 times scaling. Game binaries and roms must now be located on the SD card along with the text file listing them (see readme for more info). Sprites are still not working but games with roms don't crash.
First stable beta
The app correctly quits from the home button and from the plus button without crashing. Both joysticks work to move the pong paddles. The other buttons should work as well but currently, pong is the only available game as it is hardcoded.