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* [sdl2] Update to SDL2 2.0.9 * [sdl2] Fix x86-windows and fix uwp patch
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,3 @@ | ||
Source: sdl2 | ||
Version: 2.0.8-3 | ||
Version: 2.0.9-1 | ||
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,206 +1,175 @@ | ||
diff --git a/CMakeLists.txt b/CMakeLists.txt | ||
index 73d9407..082fbc5 100644 | ||
--- a/CMakeLists.txt | ||
+++ b/CMakeLists.txt | ||
@@ -3,7 +3,11 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR}) | ||
endif() | ||
|
||
cmake_minimum_required(VERSION 2.8.11) | ||
-project(SDL2 C) | ||
+if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") | ||
+ project(SDL2 C CXX) | ||
+else() | ||
+ project(SDL2 C) | ||
+endif() | ||
|
||
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property | ||
# !!! FIXME: for the SDL2 shared library (so you get an | ||
@@ -358,7 +362,6 @@ file(GLOB SOURCE_FILES | ||
${SDL2_SOURCE_DIR}/src/timer/*.c | ||
${SDL2_SOURCE_DIR}/src/video/*.c) | ||
|
||
- | ||
if(ASSERTIONS STREQUAL "auto") | ||
# Do nada - use optimization settings to determine the assertion level | ||
elseif(ASSERTIONS STREQUAL "disabled") | ||
@@ -1132,6 +1135,22 @@ elseif(WINDOWS) | ||
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) | ||
|
||
+ if(WINDOWS_STORE) | ||
+ cmake_minimum_required(VERSION 3.0) | ||
+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW) | ||
+ link_libraries( | ||
+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d> | ||
+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d> | ||
+ vccorlib$<$<CONFIG:Debug>:d>.lib | ||
+ msvcrt$<$<CONFIG:Debug>:d>.lib | ||
+ ) | ||
+ endif() | ||
+ | ||
+ if(WINDOWS_STORE) | ||
+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp) | ||
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_SOURCE_FILES}) | ||
+ endif() | ||
+ | ||
if(MSVC) | ||
# Prevent codegen that would use the VC runtime libraries. | ||
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-") | ||
@@ -1176,7 +1195,11 @@ elseif(WINDOWS) | ||
check_include_file(d3d11_1.h HAVE_D3D11_H) | ||
check_include_file(ddraw.h HAVE_DDRAW_H) | ||
check_include_file(dsound.h HAVE_DSOUND_H) | ||
- check_include_file(dinput.h HAVE_DINPUT_H) | ||
+ if(WINDOWS_STORE) | ||
+ set(HAVE_DINPUT_H 0) | ||
+ else() | ||
+ check_include_file(dinput.h HAVE_DINPUT_H) | ||
+ endif() | ||
check_include_file(xaudio2.h HAVE_XAUDIO2_H) | ||
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H) | ||
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H) | ||
@@ -1193,12 +1216,14 @@ elseif(WINDOWS) | ||
endif() | ||
|
||
if(SDL_AUDIO) | ||
- set(SDL_AUDIO_DRIVER_WINMM 1) | ||
- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) | ||
- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) | ||
- set(HAVE_SDL_AUDIO TRUE) | ||
+ if(NOT WINDOWS_STORE) | ||
+ set(SDL_AUDIO_DRIVER_WINMM 1) | ||
+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) | ||
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) | ||
+ set(HAVE_SDL_AUDIO TRUE) | ||
+ endif() | ||
|
||
- if(HAVE_DSOUND_H) | ||
+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE) | ||
set(SDL_AUDIO_DRIVER_DSOUND 1) | ||
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) | ||
@@ -1208,9 +1233,10 @@ elseif(WINDOWS) | ||
set(SDL_AUDIO_DRIVER_XAUDIO2 1) | ||
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES}) | ||
+ set(HAVE_SDL_AUDIO TRUE) | ||
endif() | ||
|
||
- if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) | ||
+ if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE) | ||
set(SDL_AUDIO_DRIVER_WASAPI 1) | ||
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES}) | ||
@@ -1222,11 +1248,20 @@ elseif(WINDOWS) | ||
if(NOT SDL_LOADSO) | ||
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") | ||
endif() | ||
- set(SDL_VIDEO_DRIVER_WINDOWS 1) | ||
- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) | ||
+ if(WINDOWS_STORE) | ||
+ set(SDL_VIDEO_DRIVER_WINRT 1) | ||
+ file(GLOB WIN_VIDEO_SOURCES | ||
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c | ||
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp | ||
+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp | ||
+ ) | ||
+ else() | ||
+ set(SDL_VIDEO_DRIVER_WINDOWS 1) | ||
+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) | ||
+ endif() | ||
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) | ||
|
||
- if(RENDER_D3D AND HAVE_D3D_H) | ||
+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE) | ||
set(SDL_VIDEO_RENDER_D3D 1) | ||
set(HAVE_RENDER_D3D TRUE) | ||
endif() | ||
@@ -1249,20 +1284,31 @@ elseif(WINDOWS) | ||
endif() | ||
|
||
if(SDL_POWER) | ||
- set(SDL_POWER_WINDOWS 1) | ||
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) | ||
+ if(WINDOWS_STORE) | ||
+ set(SDL_POWER_WINRT 1) | ||
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp) | ||
+ else() | ||
+ set(SDL_POWER_WINDOWS 1) | ||
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) | ||
+ endif() | ||
set(HAVE_SDL_POWER TRUE) | ||
endif() | ||
|
||
if(SDL_FILESYSTEM) | ||
set(SDL_FILESYSTEM_WINDOWS 1) | ||
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) | ||
+ if(WINDOWS_STORE) | ||
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp) | ||
+ else() | ||
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) | ||
+ endif() | ||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) | ||
set(HAVE_SDL_FILESYSTEM TRUE) | ||
endif() | ||
|
||
# Libraries for Win32 native and MinGW | ||
- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) | ||
+ if(NOT WINDOWS_STORE) | ||
+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) | ||
+ endif() | ||
|
||
# TODO: in configure.in the check for timers is set on | ||
# cygwin | mingw32* - does this include mingw32CE? | ||
@@ -1284,7 +1330,7 @@ elseif(WINDOWS) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) | ||
|
||
if(SDL_VIDEO) | ||
- if(VIDEO_OPENGL) | ||
+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE) | ||
set(SDL_VIDEO_OPENGL 1) | ||
set(SDL_VIDEO_OPENGL_WGL 1) | ||
set(SDL_VIDEO_RENDER_OGL 1) | ||
@@ -1688,9 +1734,11 @@ endif() | ||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") | ||
|
||
# Always build SDLmain | ||
-add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) | ||
-target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>) | ||
-set(_INSTALL_LIBS "SDL2main") | ||
+if(NOT WINDOWS_STORE) | ||
+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) | ||
+ target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>) | ||
+ set(_INSTALL_LIBS "SDL2main") | ||
+endif() | ||
|
||
if(SDL_SHARED) | ||
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) | ||
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake | ||
index 9b20398..7ae6e35 100644 | ||
--- a/include/SDL_config.h.cmake | ||
+++ b/include/SDL_config.h.cmake | ||
@@ -298,6 +298,7 @@ | ||
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ | ||
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ | ||
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ | ||
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@ | ||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ | ||
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ | ||
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ | ||
@@ -365,6 +366,7 @@ | ||
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ | ||
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ | ||
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ | ||
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@ | ||
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ | ||
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ | ||
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ | ||
@@ -387,7 +389,7 @@ | ||
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ | ||
|
||
/* Platform specific definitions */ | ||
-#if !defined(__WIN32__) | ||
+#if !defined(__WIN32__) && !defined(__WINRT__) | ||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) | ||
typedef unsigned int size_t; | ||
typedef signed char int8_t; | ||
diff --git a/CMakeLists.txt b/CMakeLists.txt | ||
index 0128c7a..bd534e4 100644 | ||
--- a/CMakeLists.txt | ||
+++ b/CMakeLists.txt | ||
@@ -5,6 +5,18 @@ endif() | ||
cmake_minimum_required(VERSION 2.8.11) | ||
project(SDL2 C) | ||
|
||
+if(WINDOWS_STORE) | ||
+ enable_language(CXX) | ||
+ cmake_minimum_required(VERSION 3.11) | ||
+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW) | ||
+ link_libraries( | ||
+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d> | ||
+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d> | ||
+ vccorlib$<$<CONFIG:Debug>:d>.lib | ||
+ msvcrt$<$<CONFIG:Debug>:d>.lib | ||
+ ) | ||
+endif() | ||
+ | ||
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property | ||
# !!! FIXME: for the SDL2 shared library (so you get an | ||
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib" | ||
@@ -1166,6 +1178,11 @@ elseif(WINDOWS) | ||
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) | ||
|
||
+ if(WINDOWS_STORE) | ||
+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp) | ||
+ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES}) | ||
+ endif() | ||
+ | ||
if(MSVC) | ||
# Prevent codegen that would use the VC runtime libraries. | ||
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-") | ||
@@ -1211,6 +1228,9 @@ elseif(WINDOWS) | ||
check_include_file(ddraw.h HAVE_DDRAW_H) | ||
check_include_file(dsound.h HAVE_DSOUND_H) | ||
check_include_file(dinput.h HAVE_DINPUT_H) | ||
+ if(WINDOWS_STORE) | ||
+ set(HAVE_DINPUT_H 0) | ||
+ endif() | ||
check_include_file(dxgi.h HAVE_DXGI_H) | ||
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H) | ||
set(HAVE_DIRECTX TRUE) | ||
@@ -1229,18 +1249,20 @@ elseif(WINDOWS) | ||
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H) | ||
|
||
if(SDL_AUDIO) | ||
+ if(NOT WINDOWS_STORE) | ||
set(SDL_AUDIO_DRIVER_WINMM 1) | ||
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES}) | ||
+ endif() | ||
set(HAVE_SDL_AUDIO TRUE) | ||
|
||
- if(HAVE_DSOUND_H) | ||
+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE) | ||
set(SDL_AUDIO_DRIVER_DSOUND 1) | ||
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) | ||
endif() | ||
|
||
- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) | ||
+ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE) | ||
set(SDL_AUDIO_DRIVER_WASAPI 1) | ||
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES}) | ||
@@ -1252,11 +1274,20 @@ elseif(WINDOWS) | ||
if(NOT SDL_LOADSO) | ||
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") | ||
endif() | ||
+ if(WINDOWS_STORE) | ||
+ set(SDL_VIDEO_DRIVER_WINRT 1) | ||
+ file(GLOB WIN_VIDEO_SOURCES | ||
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c | ||
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp | ||
+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp | ||
+ ) | ||
+ else() | ||
set(SDL_VIDEO_DRIVER_WINDOWS 1) | ||
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) | ||
+ endif() | ||
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) | ||
|
||
- if(RENDER_D3D AND HAVE_D3D_H) | ||
+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE) | ||
set(SDL_VIDEO_RENDER_D3D 1) | ||
set(HAVE_RENDER_D3D TRUE) | ||
endif() | ||
@@ -1279,20 +1310,31 @@ elseif(WINDOWS) | ||
endif() | ||
|
||
if(SDL_POWER) | ||
+ if(WINDOWS_STORE) | ||
+ set(SDL_POWER_WINRT 1) | ||
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp) | ||
+ else() | ||
set(SDL_POWER_WINDOWS 1) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) | ||
+ endif() | ||
set(HAVE_SDL_POWER TRUE) | ||
endif() | ||
|
||
if(SDL_FILESYSTEM) | ||
set(SDL_FILESYSTEM_WINDOWS 1) | ||
+ if(WINDOWS_STORE) | ||
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp) | ||
+ else() | ||
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) | ||
+ endif() | ||
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) | ||
set(HAVE_SDL_FILESYSTEM TRUE) | ||
endif() | ||
|
||
# Libraries for Win32 native and MinGW | ||
+ if(NOT WINDOWS_STORE) | ||
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32) | ||
+ endif() | ||
|
||
# TODO: in configure.in the check for timers is set on | ||
# cygwin | mingw32* - does this include mingw32CE? | ||
@@ -1314,7 +1356,7 @@ elseif(WINDOWS) | ||
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) | ||
|
||
if(SDL_VIDEO) | ||
- if(VIDEO_OPENGL) | ||
+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE) | ||
set(SDL_VIDEO_OPENGL 1) | ||
set(SDL_VIDEO_OPENGL_WGL 1) | ||
set(SDL_VIDEO_RENDER_OGL 1) | ||
@@ -1731,12 +1773,14 @@ endif() | ||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") | ||
|
||
# Always build SDLmain | ||
+if(NOT WINDOWS_STORE) | ||
add_library(SDL2main STATIC ${SDLMAIN_SOURCES}) | ||
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>) | ||
set(_INSTALL_LIBS "SDL2main") | ||
if (NOT ANDROID) | ||
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX}) | ||
endif() | ||
+endif() | ||
|
||
if(SDL_SHARED) | ||
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES}) | ||
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake | ||
index 48dd2d4..0c4fa28 100644 | ||
--- a/include/SDL_config.h.cmake | ||
+++ b/include/SDL_config.h.cmake | ||
@@ -324,6 +324,7 @@ | ||
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ | ||
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ | ||
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ | ||
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@ | ||
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ | ||
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ | ||
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ | ||
@@ -392,6 +393,7 @@ | ||
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ | ||
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ | ||
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ | ||
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@ | ||
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ | ||
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ | ||
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ | ||
@@ -414,7 +416,7 @@ | ||
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ | ||
|
||
/* Platform specific definitions */ | ||
-#if !defined(__WIN32__) | ||
+#if !defined(__WIN32__) && !defined(__WINRT__) | ||
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) | ||
typedef unsigned int size_t; | ||
typedef signed char int8_t; |
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