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Add a spec draft for Keybindings Arguments (#1349)
* Add a spec draft for Keybindings Arguments. Specs #1142. Just read the spec :) * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * Include notes on reliability, security, and `Handle`ing Keybinding Args * Add some extra details from review * Split up ActionArgs and ActionEventArgs * Clarify _not_ handling an action * Add some notes on parsing args * Add some future considerations on extensions * Updating spec to remove the bulk of the `IActionArgs` and `IActionEventArgs` implementations, as they're redundant.
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--- | ||
author: Mike Griese @zadjii-msft | ||
created on: 2019-06-19 | ||
last updated: 2019-07-14 | ||
issue id: 1142 | ||
--- | ||
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# Arbitrary Keybindings Arguments | ||
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## Abstract | ||
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The goal of this change is to both simplify the keybindings, and also enable far | ||
more flexibility when editing a user's keybindings. | ||
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Currently, we have many actions that are very similar in implementation - for | ||
example, `newTabProfile0`, `newTabProfile1`, `newTabProfile2`, etc. All these | ||
actions are _fundamentally_ the same function. However, we've needed to define 9 | ||
different actions to enable the user to provide different values to the `newTab` | ||
function. | ||
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With this change, we'll be able to remove these _essentially_ duplicated events, | ||
and allow the user to specify arbitrary arguments to these functions. | ||
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## Inspiration | ||
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Largely inspired by the keybindings in VsCode and Sublime Text. Additionally, | ||
much of the content regarding keybinding events being "handled" was designed as | ||
a solution for [#2285]. | ||
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## Solution Design | ||
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We'll need to introduce args to some actions that we already have defined. These | ||
are the actions I'm thinking about when writing this spec: | ||
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```csharp | ||
// These events already exist like this: | ||
delegate void NewTabWithProfileEventArgs(Int32 profileIndex); | ||
delegate void SwitchToTabEventArgs(Int32 profileIndex); | ||
delegate void ResizePaneEventArgs(Direction direction); | ||
delegate void MoveFocusEventArgs(Direction direction); | ||
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// These events either exist in another form or don't exist. | ||
delegate void CopyTextEventArgs(Boolean copyWhitespace); | ||
delegate void ScrollEventArgs(Int32 numLines); | ||
delegate void SplitProfileEventArgs(Orientation splitOrientation, Int32 profileIndex); | ||
``` | ||
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Ideally, after this change, the bindings for these actions would look something | ||
like the following: | ||
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```js | ||
{ "keys": ["ctrl+shift+1"], "command": "newTabProfile", "args": { "profileIndex":0 } }, | ||
{ "keys": ["ctrl+shift+2"], "command": "newTabProfile", "args": { "profileIndex":1 } }, | ||
// etc... | ||
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{ "keys": ["alt+1"], "command": "switchToTab", "args": { "index":0 } }, | ||
{ "keys": ["alt+2"], "command": "switchToTab", "args": { "index":1 } }, | ||
// etc... | ||
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{ "keys": ["alt+shift+down"], "command": "resizePane", "args": { "direction":"down" } }, | ||
{ "keys": ["alt+shift+up"], "command": "resizePane", "args": { "direction":"up" } }, | ||
// etc... | ||
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{ "keys": ["alt+down"], "command": "moveFocus", "args": { "direction":"down" } }, | ||
{ "keys": ["alt+up"], "command": "moveFocus", "args": { "direction":"up" } }, | ||
// etc... | ||
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{ "keys": ["ctrl+c"], "command": "copy", "args": { "copyWhitespace":true } }, | ||
{ "keys": ["ctrl+shift+c"], "command": "copy", "args": { "copyWhitespace":false } }, | ||
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{ "keys": ["ctrl+shift+down"], "command": "scroll", "args": { "numLines":1 } }, | ||
{ "keys": ["ctrl+shift+up"], "command": "scroll", "args": { "numLines":-1 } }, | ||
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{ "keys": ["ctrl+alt+1"], "command": "splitProfile", "args": { "orientation":"vertical", "profileIndex": 0 } }, | ||
{ "keys": ["ctrl+alt+shift+1"], "command": "splitProfile", "args": { "orientation":"horizontal", "profileIndex": 0 } }, | ||
{ "keys": ["ctrl+alt+2"], "command": "splitProfile", "args": { "orientation":"vertical", "profileIndex": 1 } }, | ||
{ "keys": ["ctrl+alt+shift+2"], "command": "splitProfile", "args": { "orientation":"horizontal", "profileIndex": 1 } }, | ||
// etc... | ||
``` | ||
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Note that instead of having 9 different `newTabProfile<N>` actions, we have a | ||
singular `newTabProfile` action, and that action requires a `profileIndex` in | ||
the `args` object. | ||
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Also, pay attention to the last set of keybindings, the `splitProfile` ones. | ||
This is a function that requires two arguments, both a `orientation` and a | ||
`profileIndex`. Before this change we would have needed to create 20 separate | ||
actions (10 profile indicies * 2 directions) to handle these cases. Now it can | ||
be done with a single action that can be much more flexible in its | ||
implementation. | ||
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### Parsing KeyBinding Arguments | ||
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We'll add two new interfaces: `IActionArgs` and `IActionEventArgs`. Classes that | ||
implement `IActionArgs` will contain all the per-action args, like | ||
`CopyWhitespace` or `ProfileIndex`. `IActionArgs` by itself will be an empty | ||
interface, but all other arguments will derive from it. `IActionEventArgs` will | ||
have a single property `Handled`, which will be used for indicating if a | ||
particular event was processed or not. When parsing args, we'll build | ||
`IActionArgs` to contain all the parameters. When dispatching events, we'll | ||
build `IActionEventArgs` using the `IActionArgs` to set all the parameter values. | ||
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All current keybinding events will be changed from their current types to | ||
`TypedEventHandler`s. These `TypedEventHandler`s second param will always be an | ||
instance of `IActionEventArgs`. So for example: | ||
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```csharp | ||
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delegate void CopyTextEventArgs(); | ||
delegate void NewTabEventArgs(); | ||
delegate void NewTabWithProfileEventArgs(Int32 profileIndex); | ||
// ... | ||
[default_interface] | ||
runtimeclass AppKeyBindings : Microsoft.Terminal.Settings.IKeyBindings | ||
{ | ||
event CopyTextEventArgs CopyText; | ||
event NewTabEventArgs NewTab; | ||
event NewTabWithProfileEventArgs NewTabWithProfile; | ||
``` | ||
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Becomes: | ||
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```csharp | ||
interface IActionArgs { /* Empty */ } | ||
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runtimeclass ActionEventArgs | ||
{ | ||
Boolean Handled; | ||
ActionArgs Args; | ||
} | ||
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runtimeclass CopyTextArgs : IActionArgs | ||
{ | ||
Boolean CopyWhitespace; | ||
} | ||
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runtimeclass NewTabWithProfileArgs : IActionArgs | ||
{ | ||
Int32 ProfileIndex; | ||
} | ||
runtimeclass NewTabWithProfileEventArgs : NewTabWithProfileArgs, IActionArgs { } | ||
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[default_interface] | ||
runtimeclass AppKeyBindings : Microsoft.Terminal.Settings.IKeyBindings | ||
{ | ||
event Windows.Foundation.TypedEventHandler<AppKeyBindings, ActionEventArgs> CopyText; | ||
event Windows.Foundation.TypedEventHandler<AppKeyBindings, ActionEventArgs> NewTab; | ||
event Windows.Foundation.TypedEventHandler<AppKeyBindings, ActionEventArgs> NewTabWithProfile; | ||
``` | ||
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In this above example, the `CopyTextArgs` class actually contains all the | ||
potential arguments to the Copy action. `ActionEventArgs` is the class that | ||
holds any `ActionArgs`. When we parse the arguments, we'll build a | ||
`CopyTextArgs`, and when we're dispatching the event, we'll build a | ||
`ActionEventArgs` that holds a `CopyTextArgs` as its `Args` value, and dispatch | ||
the `ActionEventArgs` object. | ||
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We'll also change our existing map in the `AppKeyBindings` implementation. | ||
Currently, it's a `std::unordered_map<KeyChord, ShortcutAction, ...>`, which | ||
uses the `KeyChord` to lookup the `ShortcutAction`. We'll need to introduce a | ||
new type `ActionAndArgs`: | ||
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```csharp | ||
runtimeclass ActionAndArgs | ||
{ | ||
ShortcutAction Action; | ||
IActionArgs Args; | ||
} | ||
``` | ||
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and we'll change the map in `AppKeyBindings` to a `std::unordered_map<KeyChord, | ||
ActionAndArgs, ...>`. | ||
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When we're parsing keybindings, we'll need to construct args for each of the | ||
events to go with each binding. When we find some key chord bound to a given | ||
Action, we'll construct the `IActionArgs` for that action. For many actions, | ||
these args will be an empty class. However, when we do find an action that needs | ||
additional parsing, `AppKeyBindingsSerialization` will do the extra work to | ||
parse the args for that action. | ||
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We'll keep a collection of functions that can be used for quickly determining | ||
how to parse the args for an action if necessary. This map will be a | ||
`std::unordered_map<ShortcutAction, function<IActionArgs(Json::Value)>>`. For | ||
most actions which don't require args, the function in this map will be set to | ||
nullptr, and we'll know that the action doesn't need to parse any more args. | ||
However, for actions that _do_ require args, we'll set up a global function that | ||
can be used to parse a json blob into an `IActionArgs`. | ||
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Once the `IActionArgs` is built for the keybinding, we'll set it in | ||
`AppKeyBindings` with a updated `AppKeyBindings::SetKeyBinding` call. | ||
`SetKeyBinding`'s signature will be updated to take a `ActionAndArgs` instead. | ||
Should an action not need arguments, the `Args` member can be left `null` in the | ||
`ActionAndArgs`. | ||
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### Executing KeyBinding Actions with Arguments | ||
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When we're handling a keybinding in `AppKeyBindings::_DoAction`, we'll trigger | ||
the event handlers with the `IActionArgs` we've stored in the map with the | ||
`ShortcutAction`. | ||
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Then, in `App`, we'll handle each of these events. We set up lambdas as event | ||
handlers for each event in `App::_HookupKeyBindings`. In each of those | ||
functions, We'll inspect the `IActionArgs` parameter, and use args from its | ||
implementation to call callbacks in the `App` class. We will update `App` to | ||
have methods defined with the actual keybinding function signatures. | ||
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Instead of: | ||
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```c++ | ||
void App::_HookupKeyBindings(TerminalApp::AppKeyBindings bindings) noexcept | ||
{ | ||
// ... | ||
bindings.NewTabWithProfile([this](const auto index) { _OpenNewTab({ index }); }); | ||
} | ||
``` | ||
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The code will look like: | ||
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```c++ | ||
void App::_HookupKeyBindings(TerminalApp::AppKeyBindings bindings) noexcept | ||
{ | ||
// ... | ||
bindings.NewTabWithProfile({ this, &App::_OpenNewTab }); | ||
} | ||
// ... | ||
void App::_OpenNewTab(const TerminalApp::AppKeyBindings& sender, const NewTabEventArgs& args) | ||
{ | ||
auto profileIndex = args.ProfileIndex(); | ||
args.Handled(true); | ||
// ... | ||
} | ||
``` | ||
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### Handling Keybinding Events | ||
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Commmon to all implementations of `IActionArgs` is the `Handled` property. This | ||
will let the app indicate if it was able to actually process a keybinding event | ||
or not. While in the large majority of cases, the events will all be marked | ||
handled, there are some scenarios where the Terminal will need to know if the | ||
event could not be performed. For example, in the case of the `copy` event, the | ||
Terminal is only capable of copying text if there's actually a selection active. | ||
If there isn't a selection active, the `App` should make sure to not mark the | ||
event as not handled (it will leave `args.Handled(false)`). The App should only | ||
mark an event handled if it has actually dispatched the event. | ||
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When an event is handled, we'll make sure to return `true` from | ||
`AppKeyBindings::TryKeyChord`, so that the terminal does not actually process | ||
that keypress. For events that were not handled by the application, the terminal | ||
will get another chance to dispatch the keypress. | ||
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### Serializing KeyBinding Arguments | ||
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Similar to how we parse arguments from the json, we'll need to update the | ||
`AppKeyBindingsSerialization` code to be able to serialize the arguments from a | ||
particular `IActionArgs`. | ||
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## UI/UX Design | ||
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### Keybindings in the New Tab Dropdown | ||
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Small modifications will need to be made to the code responsible for the new tab | ||
dropdown. The new tab dropdown currently also displays the keybindings for each | ||
profile in the new tab dropdown. It does this by querying for the keybinding | ||
associated with each action. As we'll be removing the old `ShortcutAction`s that | ||
this dropdown uses, we'll need a new way to find which key chord corresponds to | ||
opening a given profile. | ||
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We'll need to be able to not only lookup a keybinding by `ShortcutAction`, but | ||
also by a `ShortcutAction` and `IActionArgs`. We'll need to update the | ||
`AppKeyBindings::GetKeyBinding` method to also accept a `IActionArgs`. We'll | ||
also probably want each `IActionArgs` implementation to define an | ||
`Equals(IActionArgs)` method, so that we can easily check if two different | ||
`IActionArgs` are the same in this method. | ||
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## Capabilities | ||
### Accessibility | ||
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N/A | ||
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### Security | ||
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This should not introduce any _new_ security concerns. We're relying on the | ||
security of jsoncpp for parsing json. Adding new keys to the settings file | ||
will rely on jsoncpp's ability to securely parse those json values. | ||
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### Reliability | ||
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We'll need to make sure that invalid keybindings are ignored. Currently, we | ||
already gracefully ignore keybindings that have invalid `keys` or invalid | ||
`commands`. We'll need to add additional validation on invalid sets of `args`. | ||
When we're parsing the args from a Json blob, we'll make sure to only ever look | ||
for keys we're expecting, and ignore everything else. | ||
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If a keybinding requires certain args, but those args are not provided, we'll | ||
need to make sure those args each have reasonable default values to use. If for | ||
any reason a reasonable default can't be used for a keybinding argument, then | ||
we'll need to make sure to display an error dialog to the user for that | ||
scenario. | ||
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When we're re-serializing settings, we'll only know about the keybinding arg | ||
keys that were successfully parsed. Other keys will be lost on re-serialization. | ||
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### Compatibility | ||
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This change will need to carefully be crafted to enable upgrading the legacy | ||
keybindings seamlessly. For most actions, the upgrade should be seamless. Since | ||
they already don't have args, their serializations will remain exactly the same. | ||
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However, for the following actions that we'll be removing in favor of actions | ||
with arguments, we'll need to leave legacy deserialization in place to be able | ||
to find these old actions, and automatically build the correct `IActionArgs` | ||
for them: | ||
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* `newTabProfile<n>` | ||
- We'll need to make sure to build args with the right `profileIndex` | ||
corresponding to the old action. | ||
* `switchToTab<n>` | ||
- We'll need to make sure to build args with the right `index` corresponding | ||
to the old action. | ||
* `resizePane<direction>` and `moveFocus<direction>` | ||
- We'll need to make sure to build args with the right `direction` | ||
corresponding to the old action. | ||
* `scroll<direction>` | ||
- We'll need to make sure to build args with the right `amount` value | ||
corresponding to the old action. `Up` will be -1, and `Down` will be 1. | ||
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### Performance, Power, and Efficiency | ||
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N/A | ||
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## Potential Issues | ||
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N/A | ||
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## Future considerations | ||
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* Should we support some sort of conversion from num keys to an automatic arg? | ||
For example, by default, <kbd>Alt+<N></kbd> to focuses the | ||
Nth tab. Currently, those are 8 separate entries in the keybindings. Should we | ||
enable some way for them be combined into a single binding entry, where the | ||
binding automatically recieves the number pressed as an arg? I couldn't find | ||
any prior art of this, so it doesn't seem worth it to try and invent | ||
currently. This might be something that we want to loop back on, but for the | ||
time being, it remains out of scope of this PR. | ||
* When we inevitable support extensions, we'll need to allow extensions to also | ||
be able to support their own custom keybindings and args. We'll probably want | ||
to pass the settings to the extension to have the extension parse its own | ||
settings. We'll want to be able to ask the extension for its own set of | ||
`ActionAndArgs`<sup>[1]</sup> that it builds from the `keybindings`. Once we | ||
have that set of actions, we'll be able to store them locally, and dispatch | ||
them quickly. | ||
- [1] We probably won't be able to use the `ActionAndArgs` class directly, | ||
since that class is specific to the actions we define. We'll need another | ||
way for extenstions to be able to uniquely identify their own actions. | ||
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## Resources | ||
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N/A | ||
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[#2285]: https://github.com/microsoft/terminal/issues/2285 |