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Selecting custom color on non-100% DPI crashes settings #247
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kmahone
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Jan 30, 2019
kmahone
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Jan 30, 2019
kmahone
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Jan 30, 2019
kmahone
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Jan 30, 2019
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StephenLPeters
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* Fixed an issue where we were rounding in one place and not in another.
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Within the context of
ColorSpectrum::CreateBitmapsAndColorMap()
, minDimension is a non-integer value. We call round() on the value forpixelWidth
andpixelHeight
which we pass intoCreateSurfaceFromPixelData()
, but we just cast the value to an integer type without rounding when we callbgraMinPixelData->reserve()
. As a result, the explicit pixel width and height that we use there can be out of sync with the implicit pixel width and height that we use to size the vectors into which we put color information. Since we round down when sizing the vector and up when filling the vector, we can run into a buffer overflow in this case.