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Fixed a Grid editor issue #1308

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Mar 10, 2020
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64 changes: 16 additions & 48 deletions src/modules/fancyzones/editor/FancyZonesEditor/GridEditor.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -137,80 +137,48 @@ private void ExtendRangeToHaveEvenCellEdges()
// extend each edge of the [(_startCol, _startRow) - (_endCol, _endRow)] range based on merged cells until you have 4 straight edges with no "straddling cells"
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Function name ExtendOverhangingPartsToMinimalProperRectangle

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This name is arguable but let's just leave it as-is.

GridLayoutModel model = Model;

while (_startRow > 0)
// As long as there is an edge of the 2D range such that some zone crosses its boundary, extend that boundary.
// A single pass is not enough, a while loop is needed. This results in the unique smallest rectangle containing
// the initial range such that no zone is "broken".
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As code would be self-explaining now. Comments would be needless

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The whole code has been simplified, do you mind taking another look?

bool possibly_broken = true;

while (possibly_broken)
{
bool dirty = false;
possibly_broken = false;

for (int col = _startCol; col <= _endCol; col++)
{
if (model.CellChildMap[_startRow - 1, col] == model.CellChildMap[_startRow, col])
if (_startRow > 0 && model.CellChildMap[_startRow - 1, col] == model.CellChildMap[_startRow, col])
{
_startRow--;
dirty = true;
possibly_broken = true;
break;
}
}

if (!dirty)
{
break;
}
}

while (_endRow < model.Rows - 1)
{
bool dirty = false;
for (int col = _startCol; col <= _endCol; col++)
{
if (model.CellChildMap[_endRow + 1, col] == model.CellChildMap[_endRow, col])
if (_endRow < model.Rows - 1 && model.CellChildMap[_endRow + 1, col] == model.CellChildMap[_endRow, col])
{
_endRow++;
dirty = true;
possibly_broken = true;
break;
}
}

if (!dirty)
{
break;
}
}

while (_startCol > 0)
{
bool dirty = false;
for (int row = _startRow; row <= _endRow; row++)
{
if (model.CellChildMap[row, _startCol - 1] == model.CellChildMap[row, _startCol])
if (_startCol > 0 && model.CellChildMap[row, _startCol - 1] == model.CellChildMap[row, _startCol])
{
_startCol--;
dirty = true;
possibly_broken = true;
break;
}
}

if (!dirty)
{
break;
}
}

while (_endCol < model.Columns - 1)
{
bool dirty = false;
for (int row = _startRow; row <= _endRow; row++)
{
if (model.CellChildMap[row, _endCol + 1] == model.CellChildMap[row, _endCol])
if (_endCol < model.Columns - 1 && model.CellChildMap[row, _endCol + 1] == model.CellChildMap[row, _endCol])
{
_endCol++;
dirty = true;
possibly_broken = true;
break;
}
}

if (!dirty)
{
break;
}
}
}

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