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February 7, 2019

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@walbourn walbourn released this 07 Feb 23:37
  • Model now supports loading SDKMESH v2 models
  • PBREffectFactory added to support PBR materials
  • PBREffect and NormalMapEffect shaders updated to support BC5_UNORM compressed normal maps
  • SpriteFont: DrawString overloads for UTF-8 chars in addition to UTF-16LE wide chars

Minor breaking change: The EffectInfo struct now has a 4 textures (diffuseTexture, specularTexture, normalTexture, and emissiveTexture), so the DGSLEffectInfo::textures array is now 4 instead of 5 entries to make the full 8 slots.

This version is also available on NuGet as version 2019.2.7