February 7, 2019
- Model now supports loading SDKMESH v2 models
- PBREffectFactory added to support PBR materials
- PBREffect and NormalMapEffect shaders updated to support BC5_UNORM compressed normal maps
- SpriteFont: DrawString overloads for UTF-8 chars in addition to UTF-16LE wide chars
Minor breaking change: The
EffectInfo
struct now has a 4 textures (diffuseTexture
,specularTexture
,normalTexture
, andemissiveTexture
), so theDGSLEffectInfo::textures
array is now 4 instead of 5 entries to make the full 8 slots.
This version is also available on NuGet as version 2019.2.7