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Segmentation palette modifications #3053

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merged 2 commits into from
Oct 2, 2020
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saihv
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@saihv saihv commented Oct 1, 2020

This PR:

  1. Explicitly adds black (0, 0, 0) and white (255, 255, 255) as part of the segmentation palette - to make masks easier to specify and process when there is a single object class of interest. These RGBs map to indices 0 and 255 in the palette, remaining RGBs are unchanged from their previous versions.
  2. Fixes the naming of seg palette.

@saihv saihv merged commit f423d9f into microsoft:master Oct 2, 2020
@ykhedar
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ykhedar commented Oct 30, 2020

While using the AirSim plugin from the master branch, the segmentation does not work with UE4.24.3. The following warning is thrown in the Output Logs of the UE:

LogLinker: Warning: Asset 'C:/UUsers/user/Desktop/UE_Project/Plugins/AirSim/Content/Blueprints/BP_PIPCamera.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

LogLinker: Warning: Asset 'C:/Users/user/Desktop/UE_Project/Plugins/AirSim/Content/HUDAssets/SegmentationMaterial.uasset' has been saved with engine version newer than current and therefore can't be loaded. CurrEngineVersion: 4.24.3-11590370+++UE4+Release-4.24 AssetEngineVersion: 4.25.0-13144385+++UE4+Release-4.25

Probably the assets were developed under UE 4.25.3 and pushed to the master branch?

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2 participants