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Does the native recording feature support recording from all vehicles in a scene? #1346

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saihv opened this issue Aug 24, 2018 · 2 comments
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@saihv
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saihv commented Aug 24, 2018

The code in RecordingThread.cpp, does it handle multiple drones/cars?

@saihv
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saihv commented Aug 24, 2018

Answer: it doesn't. But it isn't hard to extend it to operate with multiple vehicles, by passing vectors of ImageCapture and Kinematics objects to the record thread (instead of a single object from vehicle 0).

@saihv saihv closed this as completed Aug 24, 2018
@arincbulgur
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@saihv

I am using kshitiz38's version to work with both a drone and ground vehicle. However, I also want to record the kinematics of multiple vehicles. I tried to use your modified RecordingThread.cpp in the link to build the AirSim. It created the plugin bits without an error. However, when I tried to add the plugins into my unrealproject, it's unable to build the project.

Is your modified RecordingThread.cpp not compatible with the current APIs? Or should I also change some other codes? I am a beginner level of C++ user. Can you help me about this issue?

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