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Releases: mibi88/dino_nes

v.1.0: Stable release

30 May 19:34
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First stable release, so the game is fully working and should be stable.

I just updated the title screen and fixed a small bug since v.1.0rc4.

Full Changelog: v.1.0rc4...v.1.0

v.1.0rc4: Bug fixes

29 May 16:49
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v.1.0rc4: Bug fixes Pre-release
Pre-release

Bug fixes:

  • Fixed nametable loading on NTSC with the help of Zorchenhimer, Gros Chien, RatcheT2498 and Brette on the Nesdev Discord

v.1.0rc3: Better nametable loading

29 May 09:48
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Pre-release

Improvements:

  • Better credits and help screen loading

Full Changelog: v.1.0rc2...v.1.0rc3

v.1.0rc2: Improvements

27 May 17:35
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Pre-release

I took some of your suggestions to improve it in account.

Improvements:

  • Avoid text getting hidden by overscan

Full Changelog: v.1.0rc1...v.1.0rc2

v.1.0rc1

26 May 17:28
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v.1.0rc1 Pre-release
Pre-release

I added a sound effect when you jump.

Bug fixes:

  • The tick duration is now the same on NTSC and PAL
  • The clouds now move correctly

v.1.0b4: Help and credits screens

26 May 13:33
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Pre-release

Bug fixes:

  • Improved nametable loading

Improvements:

  • Added help and credits screens

Full Changelog: v.1.0b3...v.1.0b4

v.1.0b3: Animations

24 May 17:52
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v.1.0b3: Animations Pre-release
Pre-release

Improvements:

  • I added animations
  • The birds are now a little bit slower

Full Changelog: v.1.0b2...v.1.0b3

v.1.0b2: Some improvements

23 May 20:37
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Pre-release

Improvements

  • The birds are now faster than the player
  • The collision check is now done on the center of the player, which makes them more accurate

v.1.0b1: Added a day/night cycle and birds!

22 May 18:32
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Improvements:

  • The scores are now the same on PAL and NTSC
  • The registers are now saved on the stack when the NMI occurs
  • I added a day/night cycle
  • I added birds
  • The objects are now properly hidden

Full Changelog: v.1.0a3...v.1.0b1

v.1.0a3: Important bug fixes and TV system detection

21 May 18:25
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I fixed some very critical bugs (thanks to Gros Chien on the nesdev Discord): the PPU was set into slave mode!
I also fixed some other annoying bugs.
I now check which TV system you have to adapt the speed of the movement, which makes it playable on both PAL and NTSC.

EDIT: I actually forgot to update the title screen.

Full Changelog: v.1.0a2...v.1.0a3