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- tile animations no longer driven by `SKAction` - changing `SKTilemap` speed will affect child layers - tile animations will respond to `SKTilemap` speed changes, and even run backwards - add functions to alleviate tile seams, or "cracking" - add `SKTiledSceneCamera.setCameraBounds(bounds:)`
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Resources/shaders/ | ||
Resources/test/ | ||
Resources/User/ | ||
docs/jazzy_output/ | ||
*.psd | ||
*.html | ||
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