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Line texture: use highp in vertex and fragment shaders, #105
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devemux86 committed Aug 7, 2016
1 parent a4934a5 commit de74719
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions vtm/resources/assets/shaders/linetex_layer_tex.glsl
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#ifdef GLES
precision mediump float;
precision highp float;
#endif
uniform mat4 u_mvp;
uniform vec4 u_color;
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#extension GL_OES_standard_derivatives : enable
#ifdef GLES
precision mediump float;
precision highp float;
#endif
uniform vec4 u_color;
uniform vec4 u_bgcolor;
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