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Rewrite ProgramConfiguration to work more like gl-native
* Expand #pragmas to #ifndefs early on. This is written in such a way that it can be reused by gl-native's generate-shaders.js. * Binder interface for paint properties, with a concrete implementation for each binding strategy. * Always use floats for paint property attributes, without a multiplication factor. (Fixes #4438) * When binding composite functions, interpolate between two stop values only: zoom and zoom + 1.
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