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Remove describe_shaders
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jfirebaugh committed Nov 16, 2017
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2 changes: 0 additions & 2 deletions src/shaders/README.md
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Expand Up @@ -37,8 +37,6 @@ When using pragmas, the following requirements apply.
- `initialize` pragmas must be in function scope
- all pragma-defined variables defined and initialized in the fragment shader must also be defined and initialized in the vertex shader because `attribute`s are not accessible from the fragment shader

To see concretely how pragmas are applied, you can use the `describe_shaders` utility to create a markdown file showing how a given style JSON is compiled into a collection of shaders.

## Util

The `util.glsl` file is automatically included in all shaders by the compiler.
89 changes: 0 additions & 89 deletions src/shaders/describe_shaders

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