Releases
v1.10.0
Features
Added MLOcclusion
API.
Added public properties MagicLeapCamera.EnforceFarClip
and MagicLeapCamera.RecenterXROriginAtStart
Bugfixes
MLSegmentedDimmer
: Fixed crash when playing scene twice in editor.
MLMediaPlayerBehavior
: Fixed unresponsive UI after pressing stop button in MediaPlayer
example.
Added missing dropdown for short-range depth camera in DepthCamera
example.
MLCamera
: Fixed error on sleep mode and doze mode.
MLCameraBase
: Fixed failure to render preview capture more than once.
MLNativeSurface
: Fixed AccessRenderBufferTexture() rendering failure when reusing same player.
MLMediaPlayer
: Fixed erroneuous error logging on pending result from Streaming Assets path prepare.
Fixed MLMeshing
on map reset.
MLMeshing
: Fixed Null Reference Exception on Meshing
example scene start up.
Fixed second disconnect attempt in WebRTC
example.
HandTrackingExample
: Fixed PoseNotFound
errors that might occur after HandTracking
scene changes.
MLGestureClassification
: Fixed errors thrown when hands not detected.
MLUnityNativeLogging
: Conditionally reduced log level of snapshot errors based on build configuration.
GraphicsHook
: Added cleanup logic that resets the snapshot prediction state of the input subsystem
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