forked from OpenStickCommunity/GP2040-CE
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Xbox 360 Pass-through Authentication (OpenStickCommunity#1138)
* [ImgBot] Optimize images *Total -- 6,536.44kb -> 6,081.92kb (6.95%) /configs/OpenCore0/assets/Open_Core0_LED_order.png -- 81.87kb -> 34.77kb (57.53%) /configs/OpenCore0/assets/Open_Core0_pin_mapping.png -- 79.46kb -> 34.15kb (57.02%) /configs/OpenCore0/assets/Open_Core0_layout.png -- 80.33kb -> 34.76kb (56.73%) /configs/OpenCore0/assets/Open_Core0_2.jpg -- 3,134.92kb -> 2,976.17kb (5.06%) /configs/OpenCore0/assets/Open_Core0.jpg -- 3,159.87kb -> 3,002.07kb (4.99%) Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com> * Very WIP xbox 360 auth, don't use this for any reason * Packet size has to be 64 * Fixed a bug with descriptor strings that was causing the xbox 360 security auth to fail * X360 Auth Working! Need to go over a lot of this code because I sync cores now, a lot of xinput changes, etc. * Re-enabling printf to figure out what is going wrong with release DO NOT USE THIS VERSION * Let's revert some core dependence if that's the issue on release * Add sync back in and move add-ons to after driver init * Removing stdio init seems to fix haute42 * Lots of code cleaning. Core0 will always setup() before Core1() so we can remove core1 wait. Added nop to while loop just to add some CPU spice * Updating TinyUSB to 0.17.0 release from Sept. 2024 * Getting x360 back up to working, fixing some small bugs * One merge fix for feature data + tud auth data * Formatting, getting ready for merge * Last of the formatting! --------- Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com> Co-authored-by: ImgBotApp <ImgBotHelp@gmail.com>
- Loading branch information
Showing
18 changed files
with
815 additions
and
199 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.