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[CodeGen] Combine two loops in SloIndexes.cpp file #127631

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@Rifet-c Rifet-c commented Feb 18, 2025

Merged two loops that were iterating over the same machine basic block into one, also did some minor readability improvements (variable renaming, commenting and absorbing if condition into a variable)

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@Rifet-c Rifet-c force-pushed the Loops-combination-in-SlotIndexes.cpp branch from cd24a10 to eeb240a Compare February 27, 2025 14:30
…k, also did some minor readability improvements (like commenting and absorbing if condition into a variable), also adjusted tests to match the new behavior
@Rifet-c Rifet-c force-pushed the Loops-combination-in-SlotIndexes.cpp branch from 44971ba to 62eb585 Compare February 27, 2025 16:03
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Rifet-c commented Feb 28, 2025

Hi @arsenm, this is my first time contributing to LLVM and therefore I am wondering, is it ok that all the checks are passed, but no reviewers are assigned?
Also, may I ask you to review this patch or redirect it to some other person, if that's not your part of LLVM to maintain?
Many thanks!

; CHECK-NEXT: vmov.f32 s7, s1
; CHECK-NEXT: vmov q0, q1
; CHECK-NEXT: bx lr
; CHECK-LV-LABEL: shuffle3_f16:
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Why did the output change?

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@Rifet-c Rifet-c Feb 28, 2025

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The output reordered because the loops were merged -> previously we were removing all the indexes first and then, after it was completely done, we were correcting them altogether from the start (second loop), now these two processes are going in parallel, hence the indexes may be different.
As far as I understood, changes in output are more of a reordering, rather than real changes, but I might've overlooked something, hence I can investigate the changes a bit deeper if you want. What do you say?

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llvmbot commented Feb 28, 2025

@llvm/pr-subscribers-llvm-regalloc

Author: None (Rifet-c)

Changes

Merged two loops that were iterating over the same machine basic block into one, also did some minor readability improvements (variable renaming, commenting and absorbing if condition into a variable)


Patch is 60.50 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/127631.diff

3 Files Affected:

  • (modified) llvm/lib/CodeGen/SlotIndexes.cpp (+20-12)
  • (modified) llvm/test/CodeGen/Thumb2/mve-shuffle.ll (+133-67)
  • (modified) llvm/test/CodeGen/Thumb2/mve-vld3.ll (+812-407)
diff --git a/llvm/lib/CodeGen/SlotIndexes.cpp b/llvm/lib/CodeGen/SlotIndexes.cpp
index 1b92a5aa59d18..63e8627ad2a66 100644
--- a/llvm/lib/CodeGen/SlotIndexes.cpp
+++ b/llvm/lib/CodeGen/SlotIndexes.cpp
@@ -212,6 +212,7 @@ void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
   IndexList::iterator ListI = endIdx.listEntry()->getIterator();
   MachineBasicBlock::iterator MBBI = End;
   bool pastStart = false;
+  bool oldIndexesRemoved = false;
   while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
     assert(ListI->getIndex() >= startIdx.getIndex() &&
            (includeStart || !pastStart) &&
@@ -220,6 +221,8 @@ void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
     MachineInstr *SlotMI = ListI->getInstr();
     MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? &*MBBI : nullptr;
     bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
+    bool MIIndexNotFound = MI && mi2iMap.find(MI) == mi2iMap.end();
+    bool SlotMIRemoved = false;
 
     if (SlotMI == MI && !MBBIAtBegin) {
       --ListI;
@@ -227,25 +230,30 @@ void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
         --MBBI;
       else
         pastStart = true;
-    } else if (MI && !mi2iMap.contains(MI)) {
+    } else if (MIIndexNotFound || oldIndexesRemoved) {
       if (MBBI != Begin)
         --MBBI;
       else
         pastStart = true;
     } else {
-      --ListI;
-      if (SlotMI)
+      // We ran through all the indexes on the interval
+      //   -> The only thing left is to go through all the
+      //   remaining MBB instructions and update their indexes
+      if (ListI == ListB)
+        oldIndexesRemoved = true;
+      else
+        --ListI;
+      if (SlotMI) {
         removeMachineInstrFromMaps(*SlotMI);
+        SlotMIRemoved = true;
+      }
     }
-  }
 
-  // In theory this could be combined with the previous loop, but it is tricky
-  // to update the IndexList while we are iterating it.
-  for (MachineBasicBlock::iterator I = End; I != Begin;) {
-    --I;
-    MachineInstr &MI = *I;
-    if (!MI.isDebugOrPseudoInstr() && !mi2iMap.contains(&MI))
-      insertMachineInstrInMaps(MI);
+    MachineInstr *instrToInsert = SlotMIRemoved ? SlotMI : MI;
+
+    // Insert isntruction back into the maps after passing it/removing the index
+    if ((MIIndexNotFound || SlotMIRemoved) && instrToInsert->getParent() != nullptr && !instrToInsert->isDebugOrPseudoInstr())
+      insertMachineInstrInMaps(*instrToInsert);
   }
 }
 
@@ -287,4 +295,4 @@ LLVM_DUMP_METHOD void SlotIndex::dump() const {
   print(dbgs());
   dbgs() << "\n";
 }
-#endif
+#endif
\ No newline at end of file
diff --git a/llvm/test/CodeGen/Thumb2/mve-shuffle.ll b/llvm/test/CodeGen/Thumb2/mve-shuffle.ll
index feda774ab0e65..1c3482111c273 100644
--- a/llvm/test/CodeGen/Thumb2/mve-shuffle.ll
+++ b/llvm/test/CodeGen/Thumb2/mve-shuffle.ll
@@ -223,18 +223,31 @@ entry:
 }
 
 define arm_aapcs_vfpcc <8 x i16> @shuffle3_i16(<8 x i16> %src) {
-; CHECK-LABEL: shuffle3_i16:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    vmovx.f16 s5, s3
-; CHECK-NEXT:    vmovx.f16 s6, s1
-; CHECK-NEXT:    vmovx.f16 s4, s0
-; CHECK-NEXT:    vins.f16 s1, s0
-; CHECK-NEXT:    vins.f16 s6, s4
-; CHECK-NEXT:    vins.f16 s5, s3
-; CHECK-NEXT:    vmov.f32 s4, s2
-; CHECK-NEXT:    vmov.f32 s7, s1
-; CHECK-NEXT:    vmov q0, q1
-; CHECK-NEXT:    bx lr
+; CHECK-LV-LABEL: shuffle3_i16:
+; CHECK-LV:       @ %bb.0: @ %entry
+; CHECK-LV-NEXT:    vmovx.f16 s5, s3
+; CHECK-LV-NEXT:    vmovx.f16 s6, s1
+; CHECK-LV-NEXT:    vmovx.f16 s4, s0
+; CHECK-LV-NEXT:    vins.f16 s1, s0
+; CHECK-LV-NEXT:    vins.f16 s6, s4
+; CHECK-LV-NEXT:    vins.f16 s5, s3
+; CHECK-LV-NEXT:    vmov.f32 s4, s2
+; CHECK-LV-NEXT:    vmov.f32 s7, s1
+; CHECK-LV-NEXT:    vmov q0, q1
+; CHECK-LV-NEXT:    bx lr
+
+; CHECK-LIS-LABEL: shuffle3_i16:
+; CHECK-LIS:       @ %bb.0: @ %entry
+; CHECK-LIS-NEXT:    vmov q1, q0
+; CHECK-LIS-NEXT:    vmovx.f16 s2, s5
+; CHECK-LIS-NEXT:    vmovx.f16 s0, s4
+; CHECK-LIS-NEXT:    vins.f16 s5, s4
+; CHECK-LIS-NEXT:    vins.f16 s2, s0
+; CHECK-LIS-NEXT:    vmov.f32 s0, s6
+; CHECK-LIS-NEXT:    vmovx.f16 s1, s7
+; CHECK-LIS-NEXT:    vmov.f32 s3, s5
+; CHECK-LIS-NEXT:    vins.f16 s1, s7
+; CHECK-LIS-NEXT:    bx lr
 entry:
   %out = shufflevector <8 x i16> %src, <8 x i16> undef, <8 x i32> <i32 4, i32 5, i32 7, i32 6, i32 3, i32 1, i32 2, i32 0>
   ret <8 x i16> %out
@@ -1145,18 +1158,31 @@ entry:
 }
 
 define arm_aapcs_vfpcc <8 x half> @shuffle3_f16(<8 x half> %src) {
-; CHECK-LABEL: shuffle3_f16:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    vmovx.f16 s5, s3
-; CHECK-NEXT:    vmovx.f16 s6, s1
-; CHECK-NEXT:    vmovx.f16 s4, s0
-; CHECK-NEXT:    vins.f16 s1, s0
-; CHECK-NEXT:    vins.f16 s6, s4
-; CHECK-NEXT:    vins.f16 s5, s3
-; CHECK-NEXT:    vmov.f32 s4, s2
-; CHECK-NEXT:    vmov.f32 s7, s1
-; CHECK-NEXT:    vmov q0, q1
-; CHECK-NEXT:    bx lr
+; CHECK-LV-LABEL: shuffle3_f16:
+; CHECK-LV:       @ %bb.0: @ %entry
+; CHECK-LV-NEXT:    vmovx.f16 s5, s3
+; CHECK-LV-NEXT:    vmovx.f16 s6, s1
+; CHECK-LV-NEXT:    vmovx.f16 s4, s0
+; CHECK-LV-NEXT:    vins.f16 s1, s0
+; CHECK-LV-NEXT:    vins.f16 s6, s4
+; CHECK-LV-NEXT:    vins.f16 s5, s3
+; CHECK-LV-NEXT:    vmov.f32 s4, s2
+; CHECK-LV-NEXT:    vmov.f32 s7, s1
+; CHECK-LV-NEXT:    vmov q0, q1
+; CHECK-LV-NEXT:    bx lr
+
+; CHECK-LIS-LABEL: shuffle3_f16:
+; CHECK-LIS:       @ %bb.0: @ %entry
+; CHECK-LIS-NEXT:    vmov q1, q0
+; CHECK-LIS-NEXT:    vmovx.f16 s2, s5
+; CHECK-LIS-NEXT:    vmovx.f16 s0, s4
+; CHECK-LIS-NEXT:    vins.f16 s5, s4
+; CHECK-LIS-NEXT:    vins.f16 s2, s0
+; CHECK-LIS-NEXT:    vmov.f32 s0, s6
+; CHECK-LIS-NEXT:    vmovx.f16 s1, s7
+; CHECK-LIS-NEXT:    vmov.f32 s3, s5
+; CHECK-LIS-NEXT:    vins.f16 s1, s7
+; CHECK-LIS-NEXT:    bx lr
 entry:
   %out = shufflevector <8 x half> %src, <8 x half> undef, <8 x i32> <i32 4, i32 5, i32 7, i32 6, i32 3, i32 1, i32 2, i32 0>
   ret <8 x half> %out
@@ -1467,27 +1493,47 @@ entry:
   ret <2 x double> %out
 }
 define arm_aapcs_vfpcc <8 x double> @shuffle9_f64(<4 x double> %src1, <4 x double> %src2) {
-; CHECK-LABEL: shuffle9_f64:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    .vsave {d8, d9, d10, d11}
-; CHECK-NEXT:    vpush {d8, d9, d10, d11}
-; CHECK-NEXT:    vmov q5, q2
-; CHECK-NEXT:    vmov.f32 s16, s0
-; CHECK-NEXT:    vmov.f32 s18, s20
-; CHECK-NEXT:    vmov.f32 s20, s2
-; CHECK-NEXT:    vmov.f32 s10, s12
-; CHECK-NEXT:    vmov.f32 s19, s21
-; CHECK-NEXT:    vmov.f32 s8, s4
-; CHECK-NEXT:    vmov.f32 s17, s1
-; CHECK-NEXT:    vmov.f32 s21, s3
-; CHECK-NEXT:    vmov q0, q4
-; CHECK-NEXT:    vmov.f32 s12, s6
-; CHECK-NEXT:    vmov.f32 s11, s13
-; CHECK-NEXT:    vmov.f32 s9, s5
-; CHECK-NEXT:    vmov.f32 s13, s7
-; CHECK-NEXT:    vmov q1, q5
-; CHECK-NEXT:    vpop {d8, d9, d10, d11}
-; CHECK-NEXT:    bx lr
+; CHECK-LV-LABEL: shuffle9_f64:
+; CHECK-LV:       @ %bb.0: @ %entry
+; CHECK-LV-NEXT:    .vsave {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    vpush {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    vmov q5, q2
+; CHECK-LV-NEXT:    vmov.f32 s16, s0
+; CHECK-LV-NEXT:    vmov.f32 s18, s20
+; CHECK-LV-NEXT:    vmov.f32 s20, s2
+; CHECK-LV-NEXT:    vmov.f32 s10, s12
+; CHECK-LV-NEXT:    vmov.f32 s19, s21
+; CHECK-LV-NEXT:    vmov.f32 s8, s4
+; CHECK-LV-NEXT:    vmov.f32 s17, s1
+; CHECK-LV-NEXT:    vmov.f32 s21, s3
+; CHECK-LV-NEXT:    vmov q0, q4
+; CHECK-LV-NEXT:    vmov.f32 s12, s6
+; CHECK-LV-NEXT:    vmov.f32 s11, s13
+; CHECK-LV-NEXT:    vmov.f32 s9, s5
+; CHECK-LV-NEXT:    vmov.f32 s13, s7
+; CHECK-LV-NEXT:    vmov q1, q5
+; CHECK-LV-NEXT:    vpop {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    bx lr
+
+; CHECK-LIS-LABEL: shuffle9_f64:
+; CHECK-LIS:       @ %bb.0: @ %entry
+; CHECK-LIS-NEXT:    .vsave {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    vpush {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    vmov q5, q2
+; CHECK-LIS-NEXT:    vmov q4, q0
+; CHECK-LIS-NEXT:    vmov.f32 s2, s20
+; CHECK-LIS-NEXT:    vmov.f32 s20, s18
+; CHECK-LIS-NEXT:    vmov.f32 s10, s12
+; CHECK-LIS-NEXT:    vmov.f32 s3, s21
+; CHECK-LIS-NEXT:    vmov.f32 s8, s4
+; CHECK-LIS-NEXT:    vmov.f32 s21, s19
+; CHECK-LIS-NEXT:    vmov.f32 s12, s6
+; CHECK-LIS-NEXT:    vmov.f32 s11, s13
+; CHECK-LIS-NEXT:    vmov.f32 s9, s5
+; CHECK-LIS-NEXT:    vmov.f32 s13, s7
+; CHECK-LIS-NEXT:    vmov q1, q5
+; CHECK-LIS-NEXT:    vpop {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    bx lr
 entry:
   %out = shufflevector <4 x double> %src1, <4 x double> %src2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
   ret <8 x double> %out
@@ -1560,27 +1606,47 @@ entry:
   ret <2 x i64> %out
 }
 define arm_aapcs_vfpcc <8 x i64> @shuffle9_i64(<4 x i64> %src1, <4 x i64> %src2) {
-; CHECK-LABEL: shuffle9_i64:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    .vsave {d8, d9, d10, d11}
-; CHECK-NEXT:    vpush {d8, d9, d10, d11}
-; CHECK-NEXT:    vmov q5, q2
-; CHECK-NEXT:    vmov.f32 s16, s0
-; CHECK-NEXT:    vmov.f32 s18, s20
-; CHECK-NEXT:    vmov.f32 s20, s2
-; CHECK-NEXT:    vmov.f32 s10, s12
-; CHECK-NEXT:    vmov.f32 s19, s21
-; CHECK-NEXT:    vmov.f32 s8, s4
-; CHECK-NEXT:    vmov.f32 s17, s1
-; CHECK-NEXT:    vmov.f32 s21, s3
-; CHECK-NEXT:    vmov q0, q4
-; CHECK-NEXT:    vmov.f32 s12, s6
-; CHECK-NEXT:    vmov.f32 s11, s13
-; CHECK-NEXT:    vmov.f32 s9, s5
-; CHECK-NEXT:    vmov.f32 s13, s7
-; CHECK-NEXT:    vmov q1, q5
-; CHECK-NEXT:    vpop {d8, d9, d10, d11}
-; CHECK-NEXT:    bx lr
+; CHECK-LV-LABEL: shuffle9_i64:
+; CHECK-LV:       @ %bb.0: @ %entry
+; CHECK-LV-NEXT:    .vsave {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    vpush {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    vmov q5, q2
+; CHECK-LV-NEXT:    vmov.f32 s16, s0
+; CHECK-LV-NEXT:    vmov.f32 s18, s20
+; CHECK-LV-NEXT:    vmov.f32 s20, s2
+; CHECK-LV-NEXT:    vmov.f32 s10, s12
+; CHECK-LV-NEXT:    vmov.f32 s19, s21
+; CHECK-LV-NEXT:    vmov.f32 s8, s4
+; CHECK-LV-NEXT:    vmov.f32 s17, s1
+; CHECK-LV-NEXT:    vmov.f32 s21, s3
+; CHECK-LV-NEXT:    vmov q0, q4
+; CHECK-LV-NEXT:    vmov.f32 s12, s6
+; CHECK-LV-NEXT:    vmov.f32 s11, s13
+; CHECK-LV-NEXT:    vmov.f32 s9, s5
+; CHECK-LV-NEXT:    vmov.f32 s13, s7
+; CHECK-LV-NEXT:    vmov q1, q5
+; CHECK-LV-NEXT:    vpop {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    bx lr
+
+; CHECK-LIS-LABEL: shuffle9_i64:
+; CHECK-LIS:       @ %bb.0: @ %entry
+; CHECK-LIS-NEXT:    .vsave {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    vpush {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    vmov q5, q2
+; CHECK-LIS-NEXT:    vmov q4, q0
+; CHECK-LIS-NEXT:    vmov.f32 s2, s20
+; CHECK-LIS-NEXT:    vmov.f32 s20, s18
+; CHECK-LIS-NEXT:    vmov.f32 s10, s12
+; CHECK-LIS-NEXT:    vmov.f32 s3, s21
+; CHECK-LIS-NEXT:    vmov.f32 s8, s4
+; CHECK-LIS-NEXT:    vmov.f32 s21, s19
+; CHECK-LIS-NEXT:    vmov.f32 s12, s6
+; CHECK-LIS-NEXT:    vmov.f32 s11, s13
+; CHECK-LIS-NEXT:    vmov.f32 s9, s5
+; CHECK-LIS-NEXT:    vmov.f32 s13, s7
+; CHECK-LIS-NEXT:    vmov q1, q5
+; CHECK-LIS-NEXT:    vpop {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    bx lr
 entry:
   %out = shufflevector <4 x i64> %src1, <4 x i64> %src2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
   ret <8 x i64> %out
@@ -1822,4 +1888,4 @@ entry:
 
 ;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line:
 ; CHECK-LIS: {{.*}}
-; CHECK-LV: {{.*}}
+; CHECK-LV: {{.*}}
\ No newline at end of file
diff --git a/llvm/test/CodeGen/Thumb2/mve-vld3.ll b/llvm/test/CodeGen/Thumb2/mve-vld3.ll
index 0c58abaa1c86e..b6c8056891f83 100644
--- a/llvm/test/CodeGen/Thumb2/mve-vld3.ll
+++ b/llvm/test/CodeGen/Thumb2/mve-vld3.ll
@@ -33,29 +33,53 @@ entry:
 }
 
 define void @vld3_v4i32(ptr %src, ptr %dst) {
-; CHECK-LABEL: vld3_v4i32:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    .vsave {d8, d9}
-; CHECK-NEXT:    vpush {d8, d9}
-; CHECK-NEXT:    vldrw.u32 q0, [r0, #16]
-; CHECK-NEXT:    vldrw.u32 q1, [r0]
-; CHECK-NEXT:    vldrw.u32 q4, [r0, #32]
-; CHECK-NEXT:    vmov.f32 s10, s2
-; CHECK-NEXT:    vmov.f32 s13, s0
-; CHECK-NEXT:    vmov.f32 s14, s3
-; CHECK-NEXT:    vmov.f32 s8, s4
-; CHECK-NEXT:    vmov.f32 s9, s7
-; CHECK-NEXT:    vmov.f32 s12, s5
-; CHECK-NEXT:    vmov.f32 s15, s18
-; CHECK-NEXT:    vmov.f32 s11, s17
-; CHECK-NEXT:    vadd.i32 q2, q2, q3
-; CHECK-NEXT:    vmov.f32 s0, s6
-; CHECK-NEXT:    vmov.f32 s2, s16
-; CHECK-NEXT:    vmov.f32 s3, s19
-; CHECK-NEXT:    vadd.i32 q0, q2, q0
-; CHECK-NEXT:    vstrw.32 q0, [r1]
-; CHECK-NEXT:    vpop {d8, d9}
-; CHECK-NEXT:    bx lr
+; CHECK-LV-LABEL: vld3_v4i32:
+; CHECK-LV:       @ %bb.0: @ %entry
+; CHECK-LV-NEXT:    .vsave {d8, d9}
+; CHECK-LV-NEXT:    vpush {d8, d9}
+; CHECK-LV-NEXT:    vldrw.u32 q0, [r0, #16]
+; CHECK-LV-NEXT:    vldrw.u32 q1, [r0]
+; CHECK-LV-NEXT:    vldrw.u32 q4, [r0, #32]
+; CHECK-LV-NEXT:    vmov.f32 s10, s2
+; CHECK-LV-NEXT:    vmov.f32 s13, s0
+; CHECK-LV-NEXT:    vmov.f32 s14, s3
+; CHECK-LV-NEXT:    vmov.f32 s8, s4
+; CHECK-LV-NEXT:    vmov.f32 s9, s7
+; CHECK-LV-NEXT:    vmov.f32 s12, s5
+; CHECK-LV-NEXT:    vmov.f32 s15, s18
+; CHECK-LV-NEXT:    vmov.f32 s11, s17
+; CHECK-LV-NEXT:    vadd.i32 q2, q2, q3
+; CHECK-LV-NEXT:    vmov.f32 s0, s6
+; CHECK-LV-NEXT:    vmov.f32 s2, s16
+; CHECK-LV-NEXT:    vmov.f32 s3, s19
+; CHECK-LV-NEXT:    vadd.i32 q0, q2, q0
+; CHECK-LV-NEXT:    vstrw.32 q0, [r1]
+; CHECK-LV-NEXT:    vpop {d8, d9}
+; CHECK-LV-NEXT:    bx lr
+
+; CHECK-LIS-LABEL: vld3_v4i32:
+; CHECK-LIS:       @ %bb.0: @ %entry
+; CHECK-LIS-NEXT:    .vsave {d8, d9}
+; CHECK-LIS-NEXT:    vpush {d8, d9}
+; CHECK-LIS-NEXT:    vldrw.u32 q0, [r0, #16]
+; CHECK-LIS-NEXT:    vldrw.u32 q1, [r0]
+; CHECK-LIS-NEXT:    vldrw.u32 q3, [r0, #32]
+; CHECK-LIS-NEXT:    vmov.f32 s10, s2
+; CHECK-LIS-NEXT:    vmov.f32 s17, s0
+; CHECK-LIS-NEXT:    vmov.f32 s18, s3
+; CHECK-LIS-NEXT:    vmov.f32 s8, s4
+; CHECK-LIS-NEXT:    vmov.f32 s9, s7
+; CHECK-LIS-NEXT:    vmov.f32 s16, s5
+; CHECK-LIS-NEXT:    vmov.f32 s19, s14
+; CHECK-LIS-NEXT:    vmov.f32 s11, s13
+; CHECK-LIS-NEXT:    vadd.i32 q2, q2, q4
+; CHECK-LIS-NEXT:    vmov.f32 s0, s6
+; CHECK-LIS-NEXT:    vmov.f32 s2, s12
+; CHECK-LIS-NEXT:    vmov.f32 s3, s15
+; CHECK-LIS-NEXT:    vadd.i32 q0, q2, q0
+; CHECK-LIS-NEXT:    vstrw.32 q0, [r1]
+; CHECK-LIS-NEXT:    vpop {d8, d9}
+; CHECK-LIS-NEXT:    bx lr
 entry:
   %l1 = load <12 x i32>, ptr %src, align 4
   %s1 = shufflevector <12 x i32> %l1, <12 x i32> undef, <4 x i32> <i32 0, i32 3, i32 6, i32 9>
@@ -68,46 +92,87 @@ entry:
 }
 
 define void @vld3_v8i32(ptr %src, ptr %dst) {
-; CHECK-LABEL: vld3_v8i32:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    .vsave {d8, d9, d10, d11}
-; CHECK-NEXT:    vpush {d8, d9, d10, d11}
-; CHECK-NEXT:    vldrw.u32 q0, [r0, #64]
-; CHECK-NEXT:    vldrw.u32 q1, [r0, #48]
-; CHECK-NEXT:    vldrw.u32 q4, [r0, #80]
-; CHECK-NEXT:    vmov.f32 s10, s2
-; CHECK-NEXT:    vmov.f32 s13, s0
-; CHECK-NEXT:    vmov.f32 s14, s3
-; CHECK-NEXT:    vmov.f32 s8, s4
-; CHECK-NEXT:    vmov.f32 s9, s7
-; CHECK-NEXT:    vmov.f32 s12, s5
-; CHECK-NEXT:    vmov.f32 s15, s18
-; CHECK-NEXT:    vmov.f32 s11, s17
-; CHECK-NEXT:    vadd.i32 q2, q2, q3
-; CHECK-NEXT:    vmov.f32 s0, s6
-; CHECK-NEXT:    vmov.f32 s2, s16
-; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
-; CHECK-NEXT:    vmov.f32 s3, s19
-; CHECK-NEXT:    vldrw.u32 q3, [r0, #32]
-; CHECK-NEXT:    vadd.i32 q0, q2, q0
-; CHECK-NEXT:    vldrw.u32 q2, [r0]
-; CHECK-NEXT:    vmov.f32 s17, s4
-; CHECK-NEXT:    vstrw.32 q0, [r1, #16]
-; CHECK-NEXT:    vmov.f32 s18, s7
-; CHECK-NEXT:    vmov.f32 s22, s6
-; CHECK-NEXT:    vmov.f32 s16, s9
-; CHECK-NEXT:    vmov.f32 s19, s14
-; CHECK-NEXT:    vmov.f32 s20, s8
-; CHECK-NEXT:    vmov.f32 s21, s11
-; CHECK-NEXT:    vmov.f32 s23, s13
-; CHECK-NEXT:    vadd.i32 q4, q5, q4
-; CHECK-NEXT:    vmov.f32 s4, s10
-; CHECK-NEXT:    vmov.f32 s6, s12
-; CHECK-NEXT:    vmov.f32 s7, s15
-; CHECK-NEXT:    vadd.i32 q1, q4, q1
-; CHECK-NEXT:    vstrw.32 q1, [r1]
-; CHECK-NEXT:    vpop {d8, d9, d10, d11}
-; CHECK-NEXT:    bx lr
+; CHECK-LV-LABEL: vld3_v8i32:
+; CHECK-LV:       @ %bb.0: @ %entry
+; CHECK-LV-NEXT:    .vsave {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    vpush {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    vldrw.u32 q0, [r0, #64]
+; CHECK-LV-NEXT:    vldrw.u32 q1, [r0, #48]
+; CHECK-LV-NEXT:    vldrw.u32 q4, [r0, #80]
+; CHECK-LV-NEXT:    vmov.f32 s10, s2
+; CHECK-LV-NEXT:    vmov.f32 s13, s0
+; CHECK-LV-NEXT:    vmov.f32 s14, s3
+; CHECK-LV-NEXT:    vmov.f32 s8, s4
+; CHECK-LV-NEXT:    vmov.f32 s9, s7
+; CHECK-LV-NEXT:    vmov.f32 s12, s5
+; CHECK-LV-NEXT:    vmov.f32 s15, s18
+; CHECK-LV-NEXT:    vmov.f32 s11, s17
+; CHECK-LV-NEXT:    vadd.i32 q2, q2, q3
+; CHECK-LV-NEXT:    vmov.f32 s0, s6
+; CHECK-LV-NEXT:    vmov.f32 s2, s16
+; CHECK-LV-NEXT:    vldrw.u32 q1, [r0, #16]
+; CHECK-LV-NEXT:    vmov.f32 s3, s19
+; CHECK-LV-NEXT:    vldrw.u32 q3, [r0, #32]
+; CHECK-LV-NEXT:    vadd.i32 q0, q2, q0
+; CHECK-LV-NEXT:    vldrw.u32 q2, [r0]
+; CHECK-LV-NEXT:    vmov.f32 s17, s4
+; CHECK-LV-NEXT:    vstrw.32 q0, [r1, #16]
+; CHECK-LV-NEXT:    vmov.f32 s18, s7
+; CHECK-LV-NEXT:    vmov.f32 s22, s6
+; CHECK-LV-NEXT:    vmov.f32 s16, s9
+; CHECK-LV-NEXT:    vmov.f32 s19, s14
+; CHECK-LV-NEXT:    vmov.f32 s20, s8
+; CHECK-LV-NEXT:    vmov.f32 s21, s11
+; CHECK-LV-NEXT:    vmov.f32 s23, s13
+; CHECK-LV-NEXT:    vadd.i32 q4, q5, q4
+; CHECK-LV-NEXT:    vmov.f32 s4, s10
+; CHECK-LV-NEXT:    vmov.f32 s6, s12
+; CHECK-LV-NEXT:    vmov.f32 s7, s15
+; CHECK-LV-NEXT:    vadd.i32 q1, q4, q1
+; CHECK-LV-NEXT:    vstrw.32 q1, [r1]
+; CHECK-LV-NEXT:    vpop {d8, d9, d10, d11}
+; CHECK-LV-NEXT:    bx lr
+
+; CHECK-LIS-LABEL: vld3_v8i32:
+; CHECK-LIS:       @ %bb.0: @ %entry
+; CHECK-LIS-NEXT:    .vsave {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    vpush {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    vldrw.u32 q0, [r0, #64]
+; CHECK-LIS-NEXT:    vldrw.u32 q1, [r0, #48]
+; CHECK-LIS-NEXT:    vldrw.u32 q3, [r0, #80]
+; CHECK-LIS-NEXT:    vmov.f32 s10, s2
+; CHECK-LIS-NEXT:    vmov.f32 s17, s0
+; CHECK-LIS-NEXT:    vmov.f32 s18, s3
+; CHECK-LIS-NEXT:    vmov.f32 s8, s4
+; CHECK-LIS-NEXT:    vmov.f32 s9, s7
+; CHECK-LIS-NEXT:    vmov.f32 s16, s5
+; CHECK-LIS-NEXT:    vmov.f32 s19, s14
+; CHECK-LIS-NEXT:    vmov.f32 s11, s13
+; CHECK-LIS-NEXT:    vmov.f32 s0, s6
+; CHECK-LIS-NEXT:    vadd.i32 q2, q2, q4
+; CHECK-LIS-NEXT:    vmov.f32 s2, s12
+; CHECK-LIS-NEXT:    vldrw.u32 q1, [r0, #16]
+; CHECK-LIS-NEXT:    vmov.f32 s3, s15
+; CHECK-LIS-NEXT:    vldrw.u32 q3, [r0, #32]
+; CHECK-LIS-NEXT:    vadd.i32 q0, q2, q0
+; CHECK-LIS-NEXT:    vldrw.u32 q2, [r0]
+; CHECK-LIS-NEXT:    vmov.f32 s17, s4
+; CHECK-LIS-NEXT:    vstrw.32 q0, [r1, #16]
+; CHECK-LIS-NEXT:    vmov.f32 s18, s7
+; CHECK-LIS-NEXT:    vmov.f32 s22, s6
+; CHECK-LIS-NEXT:    vmov.f32 s16, s9
+; CHECK-LIS-NEXT:    vmov.f32 s19, s14
+; CHECK-LIS-NEXT:    vmov.f32 s20, s8
+; CHECK-LIS-NEXT:    vmov.f32 s21, s11
+; CHECK-LIS-NEXT:    vmov.f32 s23, s13
+; CHECK-LIS-NEXT:    vadd.i32 q4, q5, q4
+; CHECK-LIS-NEXT:    vmov.f32 s4, s10
+; CHECK-LIS-NEXT:    vmov.f32 s6, s12
+; CHECK-LIS-NEXT:    vmov.f32 s7, s15
+; CHECK-LIS-NEXT:    vadd.i32 q1, q4, q1
+; CHECK-LIS-NEXT:    vstrw.32 q1, [r1]
+; CHECK-LIS-NEXT:    vpop {d8, d9, d10, d11}
+; CHECK-LIS-NEXT:    bx lr
 entry:
   %l1 = load <24 x i32>, ptr %src, align 4
   %s1 = shufflevector <24 x i32> %l1, <24 x i32> undef, <8 x i32> <i32 0, i32 3, i32 6, i32 9, i32 12, i32 15, i32 18, i32 21>
@@ -120,80 +185,155 @@ entry:
 }
 
 define void @vld3_v16i32(ptr %src, ptr %dst) {
-; CHECK-LABEL: vld3_v16i32:
-; CHECK:       @ %bb.0: @ %entry
-; CHECK-NEXT:    .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
-; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12, d13, d14, d15}
-; CHECK-NEXT:    vldrw.u32 q0, [r0, #64]
-; CHECK-NEXT:    vldrw.u32 q1, [r0, #48]
-; CHECK-NEXT:    vldrw.u32 q4, [r0, #80]
-; CHECK-NEXT:    vldrw.u32 q6, [r0, #176]
-; CHECK-NEXT:    vmov.f32 s10, s2
-; CHECK-NEXT:    vmov.f32 s13, s0
-; CHECK-NEXT:    vmov.f32 s14, s3
-; CHECK-NEXT:    vmov.f32 s8, s4
-; CHECK-NEXT:    vmov.f32 s9, s7
-; CHECK-NEXT:    vmov.f32 s12, s5
-; CHECK-NEXT:    vmov.f32 s15, s18
-; CHECK-NEXT:    vmov.f32 s11, s17
-; CHECK-NEXT:    vadd.i32 q2, q2, q3
-; CHECK-NEXT:    vmov.f32 s0, s6
-; CHECK-NEXT:    vmov.f32 s2, s16
-; CHECK-NEXT:    vldrw.u32 q1, [r0, #16]
-; CHECK-NEXT:    vmov.f32 s3, s19
-; CHECK-NEXT:    vldrw.u32 q3, [r0, #32]
-; CHECK-NEXT:    vadd.i32 q0, q2, q0
-; CHECK-NEXT:    vldrw.u32 q2, [r0]
-; CHECK-NEXT:    vmov.f32 s17, s4
-; CHECK-NEXT:    vmov.f32 s18, s7
-; CHECK-NEXT:    vmov.f32 s22, s6
-; CHECK-NEXT:    vmov.f32 s16, s9
-; CHECK-NEXT:    vmov.f32 s19, s14
-; CHECK-NEXT:    vmov.f32 s20, s8
-; CHECK-NEXT:   ...
[truncated]

Rifet-c and others added 4 commits February 28, 2025 15:37
Co-authored-by: Matt Arsenault <arsenm2@gmail.com>
Co-authored-by: Matt Arsenault <arsenm2@gmail.com>
Co-authored-by: Matt Arsenault <arsenm2@gmail.com>
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I think the substance of the change is fine.
A few minor comments on coding style.

@@ -212,6 +212,7 @@ void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
IndexList::iterator ListI = endIdx.listEntry()->getIterator();
MachineBasicBlock::iterator MBBI = End;
bool pastStart = false;
bool oldIndexesRemoved = false;
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I realize pastStart begins with a lowercase letter, but I think that is in violation of current coding standard.
Hence this variable should be OldIndexesRemoved.

See: https://llvm.org/docs/CodingStandards.html

Variable names should be nouns (as they represent state). The name should be camel case, and start with an upper case letter (e.g. Leader or Boats).

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Sure thing, should I then also change pastStart into PastStart?

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4 participants