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Some final changelog items for 0.3.0 (#714)
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Adds #706 and #711 to the changelog, as they are somewhat major changes.

I've not added #705, as it seemed to be a regression from 0.2.0 rather
than a relevant change
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DJMcNab authored Oct 4, 2024
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6 changes: 5 additions & 1 deletion CHANGELOG.md
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- Preliminary debug layers for Vello's internal development ([#416][] by [@armansito])
- Examples now use the [`run_app`][] API from Winit ([#626][], [#628][] by [@yutannihilation][])
- Labels on GPU objects are now prefixed with `vello.` ([#677][] by [@waywardmonkeys])
- The async render implementations are deprecated and unstable; you should use the non-async versions as they enable greater throughput ([#706][] by [@DJMcNab])

### Fixed

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### Removed

- Breaking: `Pipelines` API from `vello_shaders` ([#612][] by [@DJMcNab])
- Our `wgpu_profiler` is no longer stable ([#694][] by [@DJMcNab])
- The `wgpu_profiler` profiler feature is no longer stable ([#694][] by [@DJMcNab])
- Breaking: Moved the `Recording` abstraction into a `low_level` module, as almost all users should prefer the higher-level `Renderer` ([#711][] by [@DJMcNab])

## [0.2.1][] - 2024-07-16

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[#694]: https://github.com/linebender/vello/pull/694
[#695]: https://github.com/linebender/vello/pull/695
[#701]: https://github.com/linebender/vello/pull/701
[#706]: https://github.com/linebender/vello/pull/706
[#711]: https://github.com/linebender/vello/pull/711

<!-- Note that this still comparing against 0.2.0, because 0.2.1 is a cherry-picked patch -->
[Unreleased]: https://github.com/linebender/vello/compare/v0.2.0...HEAD
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