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Update CHANGELOG.md
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dsaltares committed Jan 9, 2016
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### Ashley 1.7.1

* **API addition**: expose `IntervalSystem` interval value (read-only). Commit 5277cbe83264d0ddc851a823232f51c350e9c387.
* **Bug fix**: fixed pending entity operations not being processed in the right order. Issue #197
* **Internals**: split Engine internals into loosely coupled, single responsibility smaller classes. Issue #178
* **Bug fix**: fixed pending entity operations not being processed in the right order. Issue #197.
* **Bug fix**: fixed adding component in empty family `EntityListener` causing wrong `EntityListener` calls. Issue #203.
* **Bug fix**: fixed some entity operations not being performed under special circumstances. Commit c45ba3b34860121571eb9a660a76bc82ac0a1a96.
* **Internals**: split Engine internals into loosely coupled, single responsibility smaller classes. Issue #178.

### Ashley 1.7.0

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* **Family filtering**: now we get the collection of entities that have a set of components, have at least one component from a given set and do not have a single component from another given set. Commit 9492d14a3e5cf4ad0d87305f8f7bb298bb8d687a.
* **[GWT](http://www.gwtproject.org/) compatibility**: you can now use Ashley for HTML5 games through the magic of GWT and Libgdx.
* **Depends on gdx core**: this has allowed us to remove all the duplicated optimised container classes and gives us a GWT compatible reflection API. Some might say it's a big dependency but we do believe the pros outweigh the cons. Commit 81d9a2e5f38df186f4b147b82ede274c950795b6.
* Cleanup and bug fixes.
* Cleanup and bug fixes.

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