With this Kaboom plugin you can use medals and post scores on Newgrounds.com
import newgroundsPlugin from "newgrounds-boom";
kaboom({
width: 500,
height: 500,
plugins: [ newgroundsPlugin ]
});
ngInit("52924:fdddr5yP", "oEZ7GGD79Wht9upZ4HH7Dw==", 1);
ngUnlockMedal(65025);
add([
text("ohhi " + String(ngUsername()), {size: 40, width: 400}),
origin("center"),
pos(width() / 2, height() / 2)
]);
onKeyPress("space", () => {
add([
text(String(ngVersion()), {size: 30}),
origin("center"),
pos(width() / 2, height() - 80)
]);
});
onMouseDown(() => {
ngUnlockMedal(65022);
ngPostScore(10739, rand(0, 9999).toString());
});
In your project, activate the "api tools" and you will see the following credentials
Before using the newgrounds features, you'll need to connect your game, use ngInit("App ID", "Encryption Key")
. You can activate the debug mode, which will return the results by console (cool if you have not yet published your game), use ngInit("App ID", "Encryption Key", 1);
Using the credentials of this game, it would be like this:
ngInit("52924:fdddr5yP", "oEZ7GGD79Wht9upZ4HH7Dw==");
Once you have done the previous step, you can use the scores and medals. Let's see the medals, for that you must first have a medal, duh
We will use the ngUnlockMedal("Medal ID in Number")
function
ngUnlockMedal(65022);
Now, to use the scoreboards, again, we have to have a scoreboard duh
We will use the ngPostScore("Board ID in Number", "score")
function
ngPostScore(10739, 1234);
If you want to load the global types for use as other global Kaboom Functions, you can import from "load"
import "newgrounds-boom/global";
ngUsername()
: returns a String with the newgrounds username of the player
ngVersion()
: returns a Number with the version of the newgrounds app
ngIsSupporter()
: returns a Boolean with the status of newgrounds Support player