- This project uses the a checkerboard as a marker to anchor virtual objects and interactions are done after camera calibrations and mapping the object to the appropriate world coordinates.
The following graph primitives are implemented:
- a root 2n sided regular polygon
- rotation tranformations to duplicate the polygons at different angle creating an approximate spher as n, and the number duplicates increase
- primitive demo : link-1 link-2 link-3
- Time as a function of camera fps
- Angular velocity along each axis by applying rotation transformations at appropriate angles each frame
- parabolic trajectory, and acceleration modelling gravity.
- complete demo : - primitive demo : link
- Windows 11, WSL, Docker, Flask, X11 screen
- docker desktop version : v4.22.1
- docker version : 24.0.5
- (WSL) Ubuntu-22.04