-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Design and Implement Levels #8
Comments
Proposal for Enhancing the Knative Educational GameIntroduction I would love to contribute to this project as part of the LFX mentorship under the Knative organization. I have experience contributing to open-source projects like Kyverno and Jaeger, and I enjoy breaking down complex technical concepts into simple, engaging experiences. I also write technical blogs on DevOps, Kubernetes, and cloud-related topics to help developers learn. This proposal outlines my plan to turn the current game prototype into a fun and educational experience that teaches users architectural concepts in Knative. Objective To achieve this, my contribution will focus on: Designing levels that teach event-driven architecture concepts in a gradual, easy-to-understand way.
Why Me? |
Hi, for anyone looking at applying to this LFX Mentorship project, we ask that when you submit your application you include a project proposal instead of a cover letter. This proposal should be 1-3 pages and include:
|
@Rohanraj123 please see #8 (comment) |
Hey, @Cali0707 Thank you so much for the guidance. I have applied to the project with proposal and resume. I have described the levels with architectural learning as much as I know and lefts can be discussed later while we move on with the program. |
Hey @Cali0707! I’m Aryan, a B.Tech student at IIT (BHU) Varanasi, with experience in LLM benchmarking, multi-agent systems, and evaluation metrics—leading to papers at ICLR’25, ICML’24. I have worked with OpenLocus.ai, and contributed to Code4GovTech on open-source projects focusing on digital public infrastructure. I have spent a lot of time in Game Development through Unity and C#. I believe this project would be a new fun experience. I’m planning to apply and would love to hear any insights on key design considerations you have in mind for the levels. Also, are there any existing references or resources you recommend to better understand the expected learning flow? |
Overview
Currently, the game is a prototype that shows the concept but is not a playable educational experience. In discussions with @evankanderson there was a suggestion to add levels to the game which ask the users to solve puzzles, teaching architectural concepts. Specifically, these levels would consist of services which can transform the shape/colour of an event, as well as brokers, triggers, filters, sources, and sinks. The goal of the player would be to successfully connect the sources to sinks with any required intermediate services.
This is a parent issue for a lot of work, but in the scope is:
NOTE: for anyone applying to this project through the LFX mentorship program, please see #8 (comment)
The text was updated successfully, but these errors were encountered: